f.heal = {}; -- high healing auras
f.tankcd = {}; -- tank CD auras
f.stacks = {}; -- stacking aura tracking
+ f.hits = {}; -- hits aura tracking
+ f.stagger = {}; -- Monk Stagger tracking
f.buff1 = {}; -- custom buff indicator 1
+ f.buff2 = {}; -- custom buff indicator 2
+ f.incoming = {}; -- incoming ability indicator
+ f.rolename = nil; -- TANK, HEALER, DAMAGER, NONE
+ f.classname = nil; -- DK Death Strike and Monk Stagger tracker
+ f.raid = true;
+ f.rounds = 0;
-- set up periodic updates
updaters[f] = function()
if f.updating then
f.base:SetAllPoints();
f.base:SetColorTexture(1, 1, 1);
f.base:SetVertexColor(unpack(addon.Colors.Base));
- f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1);
+ f.glow = f:CreateTexture(nil, "BACKGROUND", nil, 1);
+ f.glow:SetAllPoints();
+ f.glow:SetColorTexture(1, 1, 1);
+ f.glow:SetVertexColor(unpack(addon.Colors.Glow));
+ f.background = f:CreateTexture(nil, "BACKGROUND", nil, 2);
f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1);
f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1);
f.background:SetColorTexture(0.7, 0.7, 0.7);
f.overlay:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT");
f.overlay:SetColorTexture(1, 1, 1);
f.overlay:Hide();
+ f.bottomwarn = f:CreateTexture(nil, "ARTWORK", nil, 1);
+ f.bottomwarn:SetPoint("TOPLEFT", f.background, "BOTTOMLEFT", 16, 5);
+ f.bottomwarn:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT", -16, 1);
+ f.bottomwarn:SetColorTexture(1, 0.3, 0.1, 0.66);
+ f.bottomwarn:Hide();
f.role = f:CreateTexture(nil, "ARTWORK", nil, 2);
f.role:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -3, 3);
f.role:SetPoint("TOPLEFT", f, "BOTTOMRIGHT", -15, 15);
f.ready:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 1, 15);
f.ready:SetPoint("BOTTOMRIGHT", f, "BOTTOMLEFT", 15, 1);
f.ready:Hide();
- f.defensive = f:CreateTexture(nil, "OVERLAY");
- f.defensive:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1);
- f.defensive:SetWidth(6);
- f.defensive:SetHeight(6);
- f.defensive:SetColorTexture(1, 0.3, 0);
- f.defensive:Hide();
f.buffind1 = f:CreateTexture(nil, "OVERLAY");
f.buffind1:SetPoint("TOPRIGHT", f.background, "TOPRIGHT", -1, -1);
f.buffind1:SetWidth(6);
f.buffind1:SetHeight(6);
f.buffind1:SetColorTexture(0.8, 0.1, 0.1);
f.buffind1:Hide();
+ f.buffind2 = f:CreateTexture(nil, "OVERLAY");
+ f.buffind2:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1);
+ f.buffind2:SetWidth(4);
+ f.buffind2:SetHeight(4);
+ f.buffind2:SetColorTexture(0.8, 0.7, 0.1);
+ f.buffind2:Hide();
+ f.defensive = f:CreateTexture(nil, "OVERLAY", nil, 1);
+ f.defensive:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1);
+ f.defensive:SetWidth(6);
+ f.defensive:SetHeight(6);
+ f.defensive:SetColorTexture(1, 0.3, 0);
+ f.defensive:Hide();
f.targeticon = f:CreateTexture(nil, "OVERLAY");
f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
f.targeticon:SetWidth(12);