else
frame:SetAlpha(1);
end
- CTimerAfter(0.20, updaters[frame]);
+ CTimerAfter(0.25, updaters[frame]);
end
end
registerEvents(frame);
registerUnitEvents(frame);
frame.updating = true;
- CTimerAfter(0.20, updaters[frame]);
+ CTimerAfter(0.25, updaters[frame]);
unitEvent(frame, "UPDATE_ALL_BARS");
end
frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
frame.health:SetVertexColor(unpack(healthColor));
- frame.mana = frame:CreateTexture(nil, "BORDER");
- frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
- frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
- frame.mana:SetColorTexture(1, 1, 1);
- frame.mana:Hide();
frame.shield = frame:CreateTexture(nil, "BORDER");
frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
end
end
-local function updateTooltipFuncs()
- -- let MoveAnything hook these to anchor tooltip elsewhere
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
CFrame:RegisterEvent("PLAYER_LOGIN");
-CFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
CFrame:SetScript("OnEvent", function(self, event, addon)
if event == "PLAYER_REGEN_ENABLED" then
-- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat
-- couldn't hide the button
hideBlizzardRaidButton();
- elseif event == "PLAYER_ENTERING_WORLD" then
- CTimerAfter(0.01, updateTooltipFuncs);
elseif event == "PLAYER_LOGIN" then
OmaRFLoadChar();
hideBlizzardRaid();