end
end
auraEvents.SPELL_AURA_APPLIED_DOSE = auraEvents.SPELL_AURA_APPLIED;
auraEvents.SPELL_AURA_REFRESH = auraEvents.SPELL_AURA_APPLIED;
auraEvents.SPELL_AURA_REMOVED = function(frame, id, _, _, _, amount)
if amount == nil or amount == 0 then
end
end
auraEvents.SPELL_AURA_APPLIED_DOSE = auraEvents.SPELL_AURA_APPLIED;
auraEvents.SPELL_AURA_REFRESH = auraEvents.SPELL_AURA_APPLIED;
auraEvents.SPELL_AURA_REMOVED = function(frame, id, _, _, _, amount)
if amount == nil or amount == 0 then