084e0f6 - Tidy up some events
[wowui.git] / OmaUF / UnitFrames.lua
index 8a49add..2c338f0 100644 (file)
@@ -10,6 +10,7 @@ local GameTooltip_SetDefaultAnchor = nil;
 
 local registerEvents = OmaUFEvents.RegisterEvents;
 local unitEvent = OmaUFEvents.UnitEvent;
+local createAuraFrame = OmaUFAuras.CreateAuraFrame;
 
 local Settings = OmaUFSettings;
 local indSize = Settings.IndSize;
@@ -20,8 +21,8 @@ local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
 local healpredColor = Settings.HealpredColor;
 local healabsorbColor = Settings.HealabsorbColor;
+local width, height = Settings.Width, Settings.Height;
 -- placeholders with visible values when error happens
-local width, height = 10, 10;
 local anchorX, anchorY = 10, 10;
 local attributes = {};
 
@@ -50,6 +51,15 @@ local events = {
         "PLAYER_ENTERING_WORLD",
         "PLAYER_TARGET_CHANGED",
     },
+    ["pet"] = {
+        "UNIT_ENTERED_VEHICLE",
+        "UNIT_EXITED_VEHICLE",
+        "UNIT_PET",
+        "PLAYER_ENTERING_WORLD",
+        "PLAYER_LEVEL_UP",
+        "PLAYER_REGEN_DISABLED",
+        "PLAYER_REGEN_ENABLED",
+    },
 };
 
 local M = {};
@@ -67,16 +77,16 @@ local function frameHide(frame)
     frame:UnregisterAllEvents();
 end
 
-local function showTooltip(frame)
-    GameTooltip_SetDefaultAnchor(GameTooltip, PlayerFrame);
-    GameTooltip:SetUnit(frame:GetAttribute("unit"));
+local function showTooltip(secure)
+    GameTooltip_SetDefaultAnchor(GameTooltip, secure);
+    GameTooltip:SetUnit(secure:GetAttribute("unit"));
 end
 
-local function hideTooltip(frame)
+local function hideTooltip(secure)
     GameTooltip:FadeOut();
 end
 
-local function setupFrame(frame, secure, unit)
+local function setupFrame(frame, secure, unit, width, height)
     secure:SetAttribute("unit", unit);
     frame:SetAttribute("unit", unit);
     frame.unit = unit;
@@ -89,6 +99,11 @@ local function setupFrame(frame, secure, unit)
         frame.vehicle = unit.."pet";
     end
     -- create visuals
+    secure:SetWidth(width+2);
+    secure:SetHeight(height+2);
+    frame:SetWidth(width+2);
+    frame:SetHeight(height+2);
+    frame.width = width;
     frame.base = frame:CreateTexture(nil, "BACKGROUND");
     frame.base:SetAllPoints();
     frame.base:SetColorTexture(1, 1, 1);
@@ -143,15 +158,10 @@ local function setupFrame(frame, secure, unit)
     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
     frame.healabsorb:Hide();
-    frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
-    frame.overlay:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
-    frame.overlay:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT");
-    frame.overlay:SetColorTexture(1, 1, 1);
-    frame.overlay:Hide();
     frame.role = frame:CreateTexture(nil, "OVERLAY");
     frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
     frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
-    frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-ROLES");
+    frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-PORTRAITROLES");
     frame.role:Hide();
     frame.status = frame:CreateTexture(nil, "OVERLAY");
     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
@@ -159,21 +169,24 @@ local function setupFrame(frame, secure, unit)
     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
     frame.status:Hide();
     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
-    frame.pvp:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
-    frame.pvp:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 16, -16);
+    frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
+    frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
     frame.pvp:Hide();
-    frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
-    frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
-    frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-    frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
+    frame.leader = frame:CreateTexture(nil, "OVERLAY");
+    frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
+    frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
+    frame.leader:Hide();
+    if unit ~= "pet" then
+        frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
+        frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
+        frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+        frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
+    end
     -- set scripts
     frame:SetScript("OnShow", frameShow);
     frame:SetScript("OnHide", frameHide);
     frame:SetScript("OnEvent", unitEvent);
-    -- let other addons hook these to anchor tooltip elsewhere
-    GameTooltip = _G["GameTooltip"];
-    GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
     secure:SetScript("OnEnter", showTooltip);
     secure:SetScript("OnLeave", hideTooltip);
     -- set attributes
@@ -200,56 +213,92 @@ local function initializePlayer(parent)
     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
     local frame = CreateFrame("Frame", "OmaPlayer", parent);
     local unit = "player";
-    secure:SetPoint("CENTER", parent, "CENTER", -320, -100);
-    secure:SetWidth(width+2);
-    secure:SetHeight(height+2);
-    frame:SetPoint("CENTER", parent, "CENTER", -320, -100);
-    frame:SetWidth(width+2);
-    frame:SetHeight(height+2);
-    setupFrame(frame, secure, unit);
+    secure:SetPoint("CENTER", parent, "CENTER", -300, -175);
+    frame:SetPoint("CENTER", parent, "CENTER", -300, -175);
+    setupFrame(frame, secure, unit, width, height);
+    RegisterUnitWatch(frame);
+    RegisterUnitWatch(secure);
+    --RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
+    --secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
+end
+
+local function initializePet(parent)
+    local secure = CreateFrame("Button", "OmaPetSecure", parent, inheritedFrames);
+    local frame = CreateFrame("Frame", "OmaPet", parent);
+    local unit = "pet";
+    secure:SetPoint("TOPRIGHT", parent, "TOPLEFT", -10, 0);
+    frame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -10, 0);
+    setupFrame(frame, secure, unit, width/2, height/2);
     RegisterUnitWatch(frame);
     RegisterUnitWatch(secure);
-    RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
-    secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
 end
 
 local function initializeTarget(parent)
     local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
     local frame = CreateFrame("Frame", "OmaTarget", parent);
     local unit = "target";
-    secure:SetPoint("CENTER", parent, "CENTER", 320, -100);
-    secure:SetWidth(width+2);
-    secure:SetHeight(height+2);
-    frame:SetPoint("CENTER", parent, "CENTER", 320, -100);
-    frame:SetWidth(width+2);
-    frame:SetHeight(height+2);
-    setupFrame(frame, secure, unit);
-    -- TODO target frame buffs/debuffs
+    secure:SetPoint("CENTER", parent, "CENTER", 300, -175);
+    frame:SetPoint("CENTER", parent, "CENTER", 300, -175);
+    setupFrame(frame, secure, unit, width, height);
+    createAuraFrame(frame, unit);
     RegisterUnitWatch(frame);
     RegisterUnitWatch(secure);
-    RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
-    secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
+end
+
+local function loadCharSettings()
+    anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
+    attributes = Settings.Character.Clickheal;
 end
 
 local function initialize()
+    loadCharSettings();
+    -- let other addons hook these to anchor tooltip elsewhere
+    GameTooltip = _G["GameTooltip"];
+    GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
     initializePlayer(UIParent);
+    initializePet(_G["OmaPlayer"]);
     initializeTarget(UIParent);
+    -- TODO boss frames, pet frame, (arena frames)
 end
 
-local function loadCharSettings()
-    width, height = Settings.Character.Width, Settings.Character.Height;
-    anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
-    attributes = Settings.Character.Clickheal;
+local hidden = false;
+local function hideBlizzardFrames()
+    if hidden then return end
+    hidden = true;
+
+    for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT, PetFrame}) do
+        frame:UnregisterAllEvents();
+        frame.healthbar:UnregisterAllEvents();
+        frame.manabar:UnregisterAllEvents();
+        if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
+        if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
+        frame:Hide();
+    end
+
+    -- TODO create frames for class powers, currently using Simple Holy Power
+    for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
+            PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
+            PaladinPowerBarFrame, MageArcaneChargesFrame}) do
+        frame:UnregisterAllEvents();
+        frame:Hide();
+    end
+
+    -- from ShadowedUF, re-register vehicle events for default auras
+    PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
+    PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
+    PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
+    PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE");
+    PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
+    PlayerFrame:SetMovable(true);
+    PlayerFrame:SetUserPlaced(true);
+    PlayerFrame:SetDontSavePosition(true);
 end
 
-UnitFrames:RegisterEvent("ADDON_LOADED");
 UnitFrames:RegisterEvent("PLAYER_LOGIN");
 UnitFrames:SetScript("OnEvent", function(self, event)
     if event == "PLAYER_LOGIN" then
-        initialize();
-    elseif event == "ADDON_LOADED" then
         OmaUFLoadChar();
-        loadCharSettings();
-        OmaUFEvents.LoadChar();
+        hideBlizzardFrames();
+        initialize();
     end
 end);