6e06bfb - Fix character settings loading
[wowui.git] / OmaUF / UnitFrames.lua
index 8a49add..d2e5fcc 100644 (file)
@@ -10,6 +10,7 @@ local GameTooltip_SetDefaultAnchor = nil;
 
 local registerEvents = OmaUFEvents.RegisterEvents;
 local unitEvent = OmaUFEvents.UnitEvent;
 
 local registerEvents = OmaUFEvents.RegisterEvents;
 local unitEvent = OmaUFEvents.UnitEvent;
+local createAuraFrame = OmaUFAuras.CreateAuraFrame;
 
 local Settings = OmaUFSettings;
 local indSize = Settings.IndSize;
 
 local Settings = OmaUFSettings;
 local indSize = Settings.IndSize;
@@ -151,7 +152,7 @@ local function setupFrame(frame, secure, unit)
     frame.role = frame:CreateTexture(nil, "OVERLAY");
     frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
     frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
     frame.role = frame:CreateTexture(nil, "OVERLAY");
     frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
     frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
-    frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-ROLES");
+    frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-PORTRAITROLES");
     frame.role:Hide();
     frame.status = frame:CreateTexture(nil, "OVERLAY");
     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
     frame.role:Hide();
     frame.status = frame:CreateTexture(nil, "OVERLAY");
     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
@@ -159,10 +160,14 @@ local function setupFrame(frame, secure, unit)
     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
     frame.status:Hide();
     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
     frame.status:Hide();
     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
-    frame.pvp:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
-    frame.pvp:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 16, -16);
+    frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
+    frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
     frame.pvp:Hide();
     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
     frame.pvp:Hide();
+    frame.leader = frame:CreateTexture(nil, "OVERLAY");
+    frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
+    frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
+    frame.leader:Hide();
     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
@@ -200,10 +205,10 @@ local function initializePlayer(parent)
     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
     local frame = CreateFrame("Frame", "OmaPlayer", parent);
     local unit = "player";
     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
     local frame = CreateFrame("Frame", "OmaPlayer", parent);
     local unit = "player";
-    secure:SetPoint("CENTER", parent, "CENTER", -320, -100);
+    secure:SetPoint("CENTER", parent, "CENTER", -300, -175);
     secure:SetWidth(width+2);
     secure:SetHeight(height+2);
     secure:SetWidth(width+2);
     secure:SetHeight(height+2);
-    frame:SetPoint("CENTER", parent, "CENTER", -320, -100);
+    frame:SetPoint("CENTER", parent, "CENTER", -300, -175);
     frame:SetWidth(width+2);
     frame:SetHeight(height+2);
     setupFrame(frame, secure, unit);
     frame:SetWidth(width+2);
     frame:SetHeight(height+2);
     setupFrame(frame, secure, unit);
@@ -217,39 +222,72 @@ local function initializeTarget(parent)
     local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
     local frame = CreateFrame("Frame", "OmaTarget", parent);
     local unit = "target";
     local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
     local frame = CreateFrame("Frame", "OmaTarget", parent);
     local unit = "target";
-    secure:SetPoint("CENTER", parent, "CENTER", 320, -100);
+    secure:SetPoint("CENTER", parent, "CENTER", 300, -175);
     secure:SetWidth(width+2);
     secure:SetHeight(height+2);
     secure:SetWidth(width+2);
     secure:SetHeight(height+2);
-    frame:SetPoint("CENTER", parent, "CENTER", 320, -100);
+    frame:SetPoint("CENTER", parent, "CENTER", 300, -175);
     frame:SetWidth(width+2);
     frame:SetHeight(height+2);
     setupFrame(frame, secure, unit);
     frame:SetWidth(width+2);
     frame:SetHeight(height+2);
     setupFrame(frame, secure, unit);
-    -- TODO target frame buffs/debuffs
+    createAuraFrame(frame, unit);
     RegisterUnitWatch(frame);
     RegisterUnitWatch(secure);
     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
 end
 
     RegisterUnitWatch(frame);
     RegisterUnitWatch(secure);
     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
 end
 
+local function loadCharSettings()
+    width, height = Settings.Character.Width, Settings.Character.Height;
+    anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
+    attributes = Settings.Character.Clickheal;
+end
+
 local function initialize()
 local function initialize()
+    loadCharSettings();
     initializePlayer(UIParent);
     initializeTarget(UIParent);
     initializePlayer(UIParent);
     initializeTarget(UIParent);
+    -- TODO boss frames, pet frame, (arena frames)
 end
 
 end
 
-local function loadCharSettings()
-    width, height = Settings.Character.Width, Settings.Character.Height;
-    anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
-    attributes = Settings.Character.Clickheal;
+local hidden = false;
+local function hideBlizzardFrames()
+    if hidden then return end
+    hidden = true;
+
+    for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT}) do
+        frame:UnregisterAllEvents();
+        frame.healthbar:UnregisterAllEvents();
+        frame.manabar:UnregisterAllEvents();
+        if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
+        if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
+        frame:Hide();
+    end
+
+    -- TODO create frames for class powers, currently using Simple Holy Power
+    for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
+            PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
+            PaladinPowerBarFrame, MageArcaneChargesFrame}) do
+        frame:UnregisterAllEvents();
+        frame:Hide();
+    end
+
+    -- from ShadowedUF, re-register vehicle events for default auras
+    PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
+    PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
+    PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
+    PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE");
+    PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
+    PlayerFrame:SetMovable(true);
+    PlayerFrame:SetUserPlaced(true);
+    PlayerFrame:SetDontSavePosition(true);
 end
 
 end
 
-UnitFrames:RegisterEvent("ADDON_LOADED");
 UnitFrames:RegisterEvent("PLAYER_LOGIN");
 UnitFrames:SetScript("OnEvent", function(self, event)
     if event == "PLAYER_LOGIN" then
 UnitFrames:RegisterEvent("PLAYER_LOGIN");
 UnitFrames:SetScript("OnEvent", function(self, event)
     if event == "PLAYER_LOGIN" then
-        initialize();
-    elseif event == "ADDON_LOADED" then
         OmaUFLoadChar();
         OmaUFLoadChar();
-        loadCharSettings();
         OmaUFEvents.LoadChar();
         OmaUFEvents.LoadChar();
+        hideBlizzardFrames();
+        initialize();
     end
 end);
     end
 end);