frame.role = frame:CreateTexture(nil, "OVERLAY");
frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
- frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-ROLES");
+ frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-PORTRAITROLES");
frame.role:Hide();
frame.status = frame:CreateTexture(nil, "OVERLAY");
frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
frame.status:Hide();
frame.pvp = frame:CreateTexture(nil, "OVERLAY");
- frame.pvp:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
- frame.pvp:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 16, -16);
+ frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
+ frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
frame.pvp:Hide();
+ frame.leader = frame:CreateTexture(nil, "OVERLAY");
+ frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
+ frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
+ frame.leader:Hide();
frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");