+M.Class = {};
+
+function M.SetupIndicators(frame, class)
+ frame.indBase = CreateFrame("Frame", nil, frame);
+ frame.indBase:SetAllPoints();
+ frame.indBase:Hide();
+ if M.Class[class] then
+ watchedAuras = M.Class[class].Auras;
+ frame.inds = M.Class[class].Setup(frame.indBase);
+ else
+ frame.inds = {};
+ end
+
+ frame.majorBase = CreateFrame("Frame", nil, frame);
+ frame.majorBase:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -10);
+ frame.majorBase:SetPoint("BOTTOMRIGHT");
+ frame.majors = {};
+ for i = 1,3 do
+ local tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
+ tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
+ if i == 1 then tex:SetPoint("TOPLEFT", frame.majorBase, "TOPLEFT");
+ else tex:SetPoint("TOPLEFT", frame.majors[i-1], "TOPRIGHT"); end
+ tex:SetWidth(20);
+ tex:SetHeight(20);
+ tex:Hide();
+ tex.text = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ tex.text:SetPoint("CENTER", tex, "BOTTOMRIGHT", -2, 2);
+ tex.text:Hide();
+ tex.stack = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ tex.stack:SetPoint("CENTER", tex, "TOPLEFT", 1, 0);
+ tex.stack:Hide();
+ tex.icon = true;
+ frame.majors[i] = tex;
+ end
+end