local normalBarColor = CreateColor(0.3, 0.3, 0.3);
local dispelBarColor = CreateColor(1, 0.5, 0);
local normalBackColor = {0.7, 0.7, 0.7};
local dispelBackColor = {0.5, 0.2, 0};
local UnitDebuff = UnitDebuff;
local CompactUnitFrame_UpdateHealthColor = CompactUnitFrame_UpdateHealthColor;
local normalBarColor = CreateColor(0.3, 0.3, 0.3);
local dispelBarColor = CreateColor(1, 0.5, 0);
local normalBackColor = {0.7, 0.7, 0.7};
local dispelBackColor = {0.5, 0.2, 0};
local UnitDebuff = UnitDebuff;
local CompactUnitFrame_UpdateHealthColor = CompactUnitFrame_UpdateHealthColor;