d9dbaac - Fix overlay back and hide power bar properly
[wowui.git] / OmaUF / UnitFrames.lua
index d2e5fcc..2c338f0 100644 (file)
@@ -21,8 +21,8 @@ local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
 local healpredColor = Settings.HealpredColor;
 local healabsorbColor = Settings.HealabsorbColor;
+local width, height = Settings.Width, Settings.Height;
 -- placeholders with visible values when error happens
-local width, height = 10, 10;
 local anchorX, anchorY = 10, 10;
 local attributes = {};
 
@@ -51,6 +51,15 @@ local events = {
         "PLAYER_ENTERING_WORLD",
         "PLAYER_TARGET_CHANGED",
     },
+    ["pet"] = {
+        "UNIT_ENTERED_VEHICLE",
+        "UNIT_EXITED_VEHICLE",
+        "UNIT_PET",
+        "PLAYER_ENTERING_WORLD",
+        "PLAYER_LEVEL_UP",
+        "PLAYER_REGEN_DISABLED",
+        "PLAYER_REGEN_ENABLED",
+    },
 };
 
 local M = {};
@@ -68,16 +77,16 @@ local function frameHide(frame)
     frame:UnregisterAllEvents();
 end
 
-local function showTooltip(frame)
-    GameTooltip_SetDefaultAnchor(GameTooltip, PlayerFrame);
-    GameTooltip:SetUnit(frame:GetAttribute("unit"));
+local function showTooltip(secure)
+    GameTooltip_SetDefaultAnchor(GameTooltip, secure);
+    GameTooltip:SetUnit(secure:GetAttribute("unit"));
 end
 
-local function hideTooltip(frame)
+local function hideTooltip(secure)
     GameTooltip:FadeOut();
 end
 
-local function setupFrame(frame, secure, unit)
+local function setupFrame(frame, secure, unit, width, height)
     secure:SetAttribute("unit", unit);
     frame:SetAttribute("unit", unit);
     frame.unit = unit;
@@ -90,6 +99,11 @@ local function setupFrame(frame, secure, unit)
         frame.vehicle = unit.."pet";
     end
     -- create visuals
+    secure:SetWidth(width+2);
+    secure:SetHeight(height+2);
+    frame:SetWidth(width+2);
+    frame:SetHeight(height+2);
+    frame.width = width;
     frame.base = frame:CreateTexture(nil, "BACKGROUND");
     frame.base:SetAllPoints();
     frame.base:SetColorTexture(1, 1, 1);
@@ -144,11 +158,6 @@ local function setupFrame(frame, secure, unit)
     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
     frame.healabsorb:Hide();
-    frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
-    frame.overlay:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
-    frame.overlay:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT");
-    frame.overlay:SetColorTexture(1, 1, 1);
-    frame.overlay:Hide();
     frame.role = frame:CreateTexture(nil, "OVERLAY");
     frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
     frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
@@ -168,17 +177,16 @@ local function setupFrame(frame, secure, unit)
     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
     frame.leader:Hide();
-    frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
-    frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
-    frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-    frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
+    if unit ~= "pet" then
+        frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
+        frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
+        frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+        frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
+    end
     -- set scripts
     frame:SetScript("OnShow", frameShow);
     frame:SetScript("OnHide", frameHide);
     frame:SetScript("OnEvent", unitEvent);
-    -- let other addons hook these to anchor tooltip elsewhere
-    GameTooltip = _G["GameTooltip"];
-    GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
     secure:SetScript("OnEnter", showTooltip);
     secure:SetScript("OnLeave", hideTooltip);
     -- set attributes
@@ -206,16 +214,23 @@ local function initializePlayer(parent)
     local frame = CreateFrame("Frame", "OmaPlayer", parent);
     local unit = "player";
     secure:SetPoint("CENTER", parent, "CENTER", -300, -175);
-    secure:SetWidth(width+2);
-    secure:SetHeight(height+2);
     frame:SetPoint("CENTER", parent, "CENTER", -300, -175);
-    frame:SetWidth(width+2);
-    frame:SetHeight(height+2);
-    setupFrame(frame, secure, unit);
+    setupFrame(frame, secure, unit, width, height);
+    RegisterUnitWatch(frame);
+    RegisterUnitWatch(secure);
+    --RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
+    --secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
+end
+
+local function initializePet(parent)
+    local secure = CreateFrame("Button", "OmaPetSecure", parent, inheritedFrames);
+    local frame = CreateFrame("Frame", "OmaPet", parent);
+    local unit = "pet";
+    secure:SetPoint("TOPRIGHT", parent, "TOPLEFT", -10, 0);
+    frame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -10, 0);
+    setupFrame(frame, secure, unit, width/2, height/2);
     RegisterUnitWatch(frame);
     RegisterUnitWatch(secure);
-    RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
-    secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
 end
 
 local function initializeTarget(parent)
@@ -223,28 +238,25 @@ local function initializeTarget(parent)
     local frame = CreateFrame("Frame", "OmaTarget", parent);
     local unit = "target";
     secure:SetPoint("CENTER", parent, "CENTER", 300, -175);
-    secure:SetWidth(width+2);
-    secure:SetHeight(height+2);
     frame:SetPoint("CENTER", parent, "CENTER", 300, -175);
-    frame:SetWidth(width+2);
-    frame:SetHeight(height+2);
-    setupFrame(frame, secure, unit);
+    setupFrame(frame, secure, unit, width, height);
     createAuraFrame(frame, unit);
     RegisterUnitWatch(frame);
     RegisterUnitWatch(secure);
-    RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
-    secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
 end
 
 local function loadCharSettings()
-    width, height = Settings.Character.Width, Settings.Character.Height;
     anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
     attributes = Settings.Character.Clickheal;
 end
 
 local function initialize()
     loadCharSettings();
+    -- let other addons hook these to anchor tooltip elsewhere
+    GameTooltip = _G["GameTooltip"];
+    GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
     initializePlayer(UIParent);
+    initializePet(_G["OmaPlayer"]);
     initializeTarget(UIParent);
     -- TODO boss frames, pet frame, (arena frames)
 end
@@ -254,7 +266,7 @@ local function hideBlizzardFrames()
     if hidden then return end
     hidden = true;
 
-    for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT}) do
+    for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT, PetFrame}) do
         frame:UnregisterAllEvents();
         frame.healthbar:UnregisterAllEvents();
         frame.manabar:UnregisterAllEvents();
@@ -286,7 +298,6 @@ UnitFrames:RegisterEvent("PLAYER_LOGIN");
 UnitFrames:SetScript("OnEvent", function(self, event)
     if event == "PLAYER_LOGIN" then
         OmaUFLoadChar();
-        OmaUFEvents.LoadChar();
         hideBlizzardFrames();
         initialize();
     end