a4dcd1d - Fix inspect waiting extra 60 sec
[wowui.git] / OmaCD / Inspect.lua
index ff0c85f..3f223ad 100644 (file)
@@ -4,6 +4,7 @@ local next, print = next, print;
 local format = string.format;
 local InCombatLockdown = InCombatLockdown;
 local CTimerAfter = C_Timer.After;
+local UnitIsDeadOrGhost = UnitIsDeadOrGhost;
 local IsInGroup, IsInRaid = IsInGroup, IsInRaid;
 local CheckInteractDistance = CheckInteractDistance;
 local GetTime, UnitGUID, UnitName = GetTime, UnitGUID, UnitName;
@@ -40,7 +41,8 @@ local function inspect(id)
         -- not necessary, but there's too many issues with inspect,
         -- try to hope being nearby makes it more likely to work
         -- no need to inspect people not in range before pull anyway
-        if CheckInteractDistance(id, 1) and CanInspect(id) then
+        if not UnitIsDeadOrGhost("player") and
+           CheckInteractDistance(id, 1) and CanInspect(id) then
             if not inspecting then
                 inspecting = guid;
                 print("Sending inspect", UnitName(id));
@@ -117,17 +119,15 @@ local function inspectReady(guid)
             if not inspectui then ClearInspectPlayer() end
         else
             if CanInspect(id) then
-                if time - cached.time > 60 then -- refresh >1min
-                    -- new inspect
-                    cached.time = time;
-                    if cached.needItems then
-                        cached.weapon = GetInventoryItemLink(id, INVSLOT_MAINHAND);
-                        cached.wrist = GetInventoryItemID(id, INVSLOT_WRIST);
-                    end
-                    cached.spec = GetInspectSpecialization(id);
-                    local _, _, _, selected = GetTalentInfo(6, 2, 1, true, id);
-                    cached.talent = selected;
+                -- new inspect
+                cached.time = time;
+                if cached.needItems then
+                    cached.weapon = GetInventoryItemLink(id, INVSLOT_MAINHAND);
+                    cached.wrist = GetInventoryItemID(id, INVSLOT_WRIST);
                 end
+                cached.spec = GetInspectSpecialization(id);
+                local _, _, _, selected = GetTalentInfo(6, 2, 1, true, id);
+                cached.talent = selected;
             end
             if not inspectui then ClearInspectPlayer() end
             if (cached.needItems and cached.weapon) or