f:SetAttribute("vehicle", "vehicle");
f.unit = "player";
f.displayed = "player";
- f.vehicle = "vehicle"
+ f.vehicle = "vehicle";
+ f.constant = true;
f.prev = {};
playerUpdate = function()
f.healabsorb = f:CreateTexture(nil, "ARTWORK");
f.healabsorb:SetPoint("TOPRIGHT", f.health, "TOPRIGHT");
f.healabsorb:SetPoint("BOTTOMRIGHT", f.health, "BOTTOMRIGHT");
- f.healabsorb:SetColorTexture(0.1, 0.1, 0.1);
+ f.healabsorb:SetColorTexture(0.1, 0.1, 0.1, 0);
f.healabsorb:Hide();
f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
f.text:SetPoint("RIGHT", f, "RIGHT", -2, 8);