local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
+local class = nil;
local party = {};
local raid = {};
frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
- frame.overlay:SetColorTexture(1, 1, 1);
+ frame.overlay:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
frame.overlay:Hide();
frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
frame.ready:Hide();
-- set up indicators
- setupIndicators(frame);
+ setupIndicators(frame, class);
-- set scripts
frame:SetScript("OnShow", frameShow);
frame:SetScript("OnHide", frameHide);
-- let other addons hook these to anchor tooltip elsewhere
GameTooltip = _G["GameTooltip"];
GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
+ _, class = UnitClass("player");
loadCharSettings();
CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
CFrame:SetHeight((height+2)*8);