+local UnitAffectingCombat, IsResting = UnitAffectingCombat, IsResting;
+local UnitIsPVPFreeForAll, UnitIsPVP = UnitIsPVPFreeForAll, UnitIsPVP;
+local UnitFactionGroup, UnitIsMercenary = UnitFactionGroup, UnitIsMercenary;
+local UnitIsGroupLeader, UnitIsGroupAssistant = UnitIsGroupLeader, UnitIsGroupAssistant;
+local HasLFGRestrictions = HasLFGRestrictions;
+local UnitPlayerControlled, UnitIsPlayer = UnitPlayerControlled, UnitIsPlayer;
+local UnitIsTapDenied, UnitSelectionColor = UnitIsTapDenied, UnitSelectionColor;