local unpack, ipairs, pairs, ceil, floor = unpack, ipairs, pairs, ceil, floor;
local UnitIsConnected, UnitIsDeadOrGhost = UnitIsConnected, UnitIsDeadOrGhost;
local UnitAura, UnitIsPlayer, GetTime = UnitAura, UnitIsPlayer, GetTime;
-local C_TimerAfter = C_Timer.After;
+local UnitName, C_TimerAfter = UnitName, C_Timer.After;
+local IsInGroup, IsInRaid, GetNumGroupMembers = IsInGroup, IsInRaid, GetNumGroupMembers;
local format = string.format;
local positions = OmaRF.positions;
local watchedAuras = {};
local majorAuras = {};
local majorMax;
+local partyState = "solo";
+local partyMembers = {"player", "party1", "party2", "party3", "party4"};
local function remaining(expires, current)
if expires == 0 then return "" end
if not ind.expireText:IsShown() then ind.expireText:Show() end
end
--- update current auras
-hooksecurefunc("CompactUnitFrame_UpdateAuras", function(unitFrame)
- local frameName = unitFrame:GetName();
- if frames[frameName] then
- local frame = frames[frameName];
- for _, ind in pairs(frame.inds) do ind.expires = nil end
- for _, ind in ipairs(frame.majorInds) do ind.expires = nil end
+-- update current auras TODO add bar coloring back with extra options
+local function updateAuras(frame, unit)
+ for _, ind in pairs(frame.inds) do ind.expires = nil end
+ for _, ind in ipairs(frame.majorInds) do ind.expires = nil end
- local name, icon, count, expires, caster, id;
- local unit = unitFrame.displayedUnit;
- local majorPos = 1;
- local current = GetTime();
- for _, filter in ipairs(auraFilters) do
- local i = 1;
- while true do
- name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter);
- if not id then break end
- local pos = watchedAuras[id] or watchedAuras[name];
- if pos then
- showIndicator(
- frame.inds[pos], icon, caster, expires, current,
- OmaRF.db.profile.indicators[pos]
- );
- end
- if (majorAuras[id] or majorAuras[name]) and majorPos <= majorMax then
- showMajorIndicator(frame.majorInds[majorPos], icon, count, expires, current);
- majorPos = majorPos + 1;
- end
- i = i + 1;
+ local name, icon, count, expires, caster, id;
+ local majorPos = 1;
+ local current = GetTime();
+ for _, filter in ipairs(auraFilters) do
+ local i = 1;
+ while true do
+ name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter);
+ if not id then break end
+ local pos = watchedAuras[id] or watchedAuras[name];
+ if pos then
+ showIndicator(
+ frame.inds[pos], icon, caster, expires, current,
+ OmaRF.db.profile.indicators[pos]
+ );
end
+ if (majorAuras[id] or majorAuras[name]) and majorPos <= majorMax then
+ showMajorIndicator(frame.majorInds[majorPos], icon, count, expires, current);
+ majorPos = majorPos + 1;
+ end
+ i = i + 1;
end
end
-end);
+end
-- Check the indicators on a frame and update the times on them
-local function updateIndicators(frame, name)
- local unitFrame = _G[name]; -- has to always reference global
- if unitFrame == nil then
- return;
- elseif not unitFrame:IsVisible() then
+local function updateIndicators(frame, i)
+ local unit = "player";
+ if partyState == "solo" then
if frame:IsShown() then frame:Hide() end
return;
+ elseif partyState == "raid" then
+ unit = partyState..i;
+ elseif i ~= 1 then
+ -- party frames have player separate
+ unit = partyState..(i-1);
end
- local unit = unitFrame.unit;
- local displayedUnit = unitFrame.displayedUnit;
- if not unit or not UnitIsConnected(unit) or UnitIsDeadOrGhost(displayedUnit) then
+ if not UnitExists(unit) then
+ return;
+ elseif not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then
if frame:IsShown() then frame:Hide() end
return;
+ elseif not frame:IsShown() then
+ frame:Show();
end
- if not frame:IsShown() then frame:Show() end
local current = GetTime();
for pos, ind in pairs(frame.inds) do
-- Update all indicators
local function updateAllIndicators()
- for name, frame in pairs(frames) do updateIndicators(frame, name) end
+ for i, frame in ipairs(frames) do
+ updateIndicators(frame, i);
+ end
if OmaRF.running then C_TimerAfter(0.15, updateAllIndicators) end
end
end
if next(watchedAuras) ~= nil or next(majorAuras) ~= nil then
- frameBase:Show();
+ if not frameBase:IsShown() then frameBase:Show() end
self.running = true;
C_TimerAfter(0.15, updateAllIndicators);
end
end
end
+local function updateStatusText(self, unit)
+ if not UnitIsConnected(unit) then
+ self.statusText:SetText("DC");
+ elseif UnitIsDeadOrGhost(unit) then
+ self.statusText:SetText("rip");
+ else
+ local healthLost = UnitHealthMax(unit) - UnitHealth(unit);
+ if healthLost <= 0 then
+ self.statusText:SetText("");
+ return;
+ end
+
+ local prettyHealth;
+ if healthLost > 1200000000 then -- 1.2B
+ prettyHealth = format("-%.1fB", healthLost / 1000000000);
+ elseif healthLost > 1200000 then -- 1.2M
+ prettyHealth = format("-%.1fM", healthLost / 1000000);
+ elseif healthLost > 1000 then -- 1K
+ prettyHealth = format("-%dK", healthLost / 1000);
+ else
+ prettyHealth = format("-%d", healthLost)
+ end
+
+ self.statusText:SetText(prettyHealth);
+ end
+end
+
+local function frameEvent(self, event, ...)
+ local arg1, arg2, arg3, arg4 = ...;
+ if event == "UNIT_HEALTH" or event == "UNIT_HEALTH_FREQUENT" then
+ updateStatusText(self, arg1);
+ elseif event == "UNIT_AURA" then
+ updateAuras(self, arg1);
+ end
+end
+
+--[[ TODO powerBar display and bar coloring
+ if options.displayPowerBar and role ~= "HEALER" then
+ frame.healthBar:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
+ frame.powerBar:Hide();
+ end
+]]
+
+--local update_ooc = false;
local function updateFrames()
- for name, frame in pairs(frames) do
+ if not IsInGroup() or GetNumGroupMembers() == 1 then
+ -- solo
+ partyState = "solo";
+ local frame = frames[1];
+ frame:UnregisterAllEvents();
+ frame:RegisterUnitEvent("UNIT_AURA", "player");
+ frame:RegisterUnitEvent("UNIT_HEALTH", "player");
+ frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", "player");
+ else
+ if IsInRaid() then
+ partyState = "raid";
+ for i, frame in ipairs(frames) do
+ local name = partyState..i;
+ if not UnitExists(name) then break end
+ frame:UnregisterAllEvents();
+ frame:RegisterUnitEvent("UNIT_AURA", name);
+ frame:RegisterUnitEvent("UNIT_HEALTH", name);
+ frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", name);
+ end
+ else
+ partyState = "party";
+ for i, name in ipairs(partyMembers) do
+ local frame = frames[i];
+ if not UnitExists(name) then break end
+ frame:UnregisterAllEvents();
+ frame:RegisterUnitEvent("UNIT_AURA", name);
+ frame:RegisterUnitEvent("UNIT_HEALTH", name);
+ frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", name);
+ end
+ end
+ end
+ --[[for name, frame in pairs(frames) do
local unitFrame = _G[name];
if unitFrame then
- if not frame.pointsSet then
- frame:SetAllPoints(unitFrame);
- frame.pointsSet = true;
+ if not frame.unitFrameSetup then
+ if InCombatLockdown() then
+ update_ooc = true;
+ else
+ unitFrame.name:SetFont(STANDARD_TEXT_FONT, 12, "");
+ unitFrame.optionTable.displayBuffs = false;
+ unitFrame.optionTable.displayDebuffs = false;
+ unitFrame.optionTable.displayDispelDebuffs = false;
+ frame.unitFrameSetup = true;
+ end
+ end
+ local unit = unitFrame.unit;
+ if unit then
+ if InCombatLockdown() then
+ update_ooc = true;
+ else
+ local name = UnitName(unit);
+ unitFrame.name:SetText(name);
+ end
end
end
- end
+ end]]
+end
+
+local function createStatusText(frame)
+ frame.statusText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
+ frame.statusText:SetPoint("CENTER", frame, "CENTER");
+ frame.statusText:SetFont(STANDARD_TEXT_FONT, 14, "");
end
local function initialize(frame)
- local name = "CompactRaidFrame1";
- frames[name] = CreateFrame("Frame", "OmaRF1", frameBase);
- frames[name]:SetAllPoints(name);
- frames[name]:Hide();
- createIndicators(frames[name]);
+ frames[1] = CreateFrame("Frame", "OmaRF1", frameBase);
+ frames[1]:SetAllPoints("CompactRaidFrame1"); -- only connection to blizzard frames
+ frames[1]:SetScript("OnEvent", frameEvent);
+ frames[1]:Hide();
+ createStatusText(frames[1]);
+ createIndicators(frames[1]);
local i = 2;
+ -- TODO size could change
+ local width, height = frames[1]:GetWidth(), frames[1]:GetHeight();
for y = 2,5 do
- local name = "CompactRaidFrame"..i;
- frames[name] = CreateFrame("Frame", "OmaRF"..i, frameBase);
- frames[name]:Hide();
- createIndicators(frames[name]);
+ frames[i] = CreateFrame("Frame", "OmaRF"..i, frameBase);
+ frames[i]:SetPoint("TOPLEFT", frames[i-1], "BOTTOMLEFT");
+ frames[i]:SetWidth(width);
+ frames[i]:SetHeight(height);
+ frames[i]:SetScript("OnEvent", frameEvent);
+ frames[i]:Hide();
+ createStatusText(frames[i]);
+ createIndicators(frames[i]);
i = i + 1;
end
- for x = 1,7 do
+ for x = 0,6 do
for y = 1,5 do
- local name = "CompactRaidFrame"..i;
- frames[name] = CreateFrame("Frame", "OmaRF"..i, frameBase);
- frames[name]:Hide();
- createIndicators(frames[name]);
+ frames[i] = CreateFrame("Frame", "OmaRF"..i, frameBase);
+ frames[i]:SetPoint("TOPLEFT", frames[x*5+y], "TOPRIGHT");
+ frames[i]:SetWidth(width);
+ frames[i]:SetHeight(height);
+ frames[i]:SetScript("OnEvent", frameEvent);
+ frames[i]:Hide();
+ createStatusText(frames[i]);
+ createIndicators(frames[i]);
i = i + 1;
end
end
+ C_TimerAfter(0.01, updateFrames);
end
-local function onEvent(self, event, ...)
+local function baseEvent(self, event, ...)
if event == "GROUP_ROSTER_UPDATE" then
-- not sure if fired before LayoutFrames, wait a bit
C_TimerAfter(0.01, updateFrames);
+ --[[elseif event == "PLAYER_REGEN_ENABLED" then
+ if update_ooc then
+ updateFrames();
+ update_ooc = false;
+ end]]
elseif event == "PLAYER_LOGIN" then
initialize();
end
frameBase = CreateFrame("Frame", nil, UIParent);
frameBase:SetFrameStrata("HIGH");
frameBase:RegisterEvent("PLAYER_LOGIN");
+frameBase:RegisterEvent("PLAYER_REGEN_ENABLED");
frameBase:RegisterEvent("GROUP_ROSTER_UPDATE");
-frameBase:SetScript("OnEvent", onEvent);
+frameBase:SetScript("OnEvent", baseEvent);
OmaRF.frameBase = frameBase;
+
+-- hide buffs, debuffs from Blizzard frames
+--DefaultCompactUnitFrameOptions.displayBuffs = false;
+--DefaultCompactUnitFrameOptions.displayDebuffs = false;
+--DefaultCompactUnitFrameOptions.displayDispelDebuffs = false;