e8fd612 - Add more auras and dot tracking functions
[wowui.git] / OmaTMW / TellMeWhen.lua
index fa367a0..113a707 100644 (file)
@@ -65,8 +65,8 @@ local chars = {
                 auraFilter = "PLAYER HELPFUL",
                 x = 570,
                 y = 530,
                 auraFilter = "PLAYER HELPFUL",
                 x = 570,
                 y = 530,
-                width = 80,
-                height = 80,
+                width = 40,
+                height = 40,
             },
             {
                 unit = "player",
             },
             {
                 unit = "player",
@@ -107,8 +107,8 @@ local chars = {
                 auraFilter = "PLAYER HELPFUL",
                 x = 570,
                 y = 530,
                 auraFilter = "PLAYER HELPFUL",
                 x = 570,
                 y = 530,
-                width = 80,
-                height = 80,
+                width = 40,
+                height = 40,
             },
             {
                 unit = "player",
             },
             {
                 unit = "player",
@@ -129,6 +129,16 @@ local chars = {
                 width = 80,
                 height = 80,
             },
                 width = 80,
                 height = 80,
             },
+            {
+                unit = "player",
+                auras = {"Devotion Aura"},
+                auraFilter = "HELPFUL",
+                invert = true,
+                x = 720,
+                y = 440,
+                width = 60,
+                height = 60,
+            },
         },
         ["Gilden"] = {
             {
         },
         ["Gilden"] = {
             {
@@ -256,7 +266,7 @@ local chars = {
 local settings = {
     {
         unit = "player",
 local settings = {
     {
         unit = "player",
-        auras = {"Innervate", "Gift of the Titans"},
+        auras = {"Innervate", "Gift of the Titans", "Power Infusion"},
         auraFilter = "HELPFUL",
         x = 570,
         y = 440,
         auraFilter = "HELPFUL",
         x = 570,
         y = 440,
@@ -282,7 +292,8 @@ local settings = {
             "Crackling Lightning", "Storm's Wail", "Death's Door", "Deathly Withering",
             "Chilling Touch", "Volatile Charge", "Liquid Gold", "Drained Soul", "Evoke Anguish",
             "Ancient Curse", "Corrosion", "Debilitating Spit", "Tasty Morsel", "Encroaching Shadows",
             "Crackling Lightning", "Storm's Wail", "Death's Door", "Deathly Withering",
             "Chilling Touch", "Volatile Charge", "Liquid Gold", "Drained Soul", "Evoke Anguish",
             "Ancient Curse", "Corrosion", "Debilitating Spit", "Tasty Morsel", "Encroaching Shadows",
-            "Corrupted Existence", "Madness Bomb"
+            "Corrupted Existence", "Madness Bomb", "Crimson Chorus", "Essence Sap", "Bloodlight",
+            "Arcane Vulnerability"
         },
         auraFilter = "HARMFUL",
         x = 660,
         },
         auraFilter = "HARMFUL",
         x = 660,
@@ -293,7 +304,7 @@ local settings = {
     {
         unit = "player",
         auras = {
     {
         unit = "player",
         auras = {
-            "Adaptive Membrane"
+            "Adaptive Membrane", "Gluttonous Miasma"
         },
         auraFilter = "HARMFUL",
         x = 660,
         },
         auraFilter = "HARMFUL",
         x = 660,
@@ -407,6 +418,7 @@ local function createTMW(name, config, parent)
     frame.icon:SetPoint("BOTTOMRIGHT", frame.base, "BOTTOMRIGHT", -1, 1);
     frame.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93);
     frame.stack = frame:CreateFontString(nil, "OVERLAY", "NumberFontNormalLarge");
     frame.icon:SetPoint("BOTTOMRIGHT", frame.base, "BOTTOMRIGHT", -1, 1);
     frame.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93);
     frame.stack = frame:CreateFontString(nil, "OVERLAY", "NumberFontNormalLarge");
+    frame.stack:SetFont(STANDARD_TEXT_FONT, 26, "OUTLINE");
     frame.stack:SetPoint("TOPLEFT");
     frame.stack:Hide();
     frame.cd = CreateFrame("Cooldown", name.."CD", frame, "CooldownFrameTemplate");
     frame.stack:SetPoint("TOPLEFT");
     frame.stack:Hide();
     frame.cd = CreateFrame("Cooldown", name.."CD", frame, "CooldownFrameTemplate");