408e862 - Remove normal/hc dungeon logging
[wowui.git] / OmaUF / PlayerFrame.lua
index be92842..27b2599 100644 (file)
@@ -2,8 +2,8 @@
 local _;
 local unpack, pairs = unpack, pairs;
 local format = string.format;
-local GameTooltip = nil;
-local GameTooltip_SetDefaultAnchor = nil;
+local GameTooltip = GameTooltip;
+local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
 
 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
@@ -16,8 +16,6 @@ local bgColor = Settings.BgColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
-local healpredColor = Settings.HealpredColor;
-local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Player.Width, Settings.Player.Height;
 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
 -- placeholders with visible values when error happens
@@ -64,8 +62,6 @@ local vehicletoggle = [=[
 ]=]
 
 function OmaUnitFrames.InitializePlayer(parent)
-    GameTooltip = _G["GameTooltip"];
-    GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
     attributes = Settings.Character.Clickheal;
 
     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
@@ -127,16 +123,6 @@ function OmaUnitFrames.InitializePlayer(parent)
     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
     frame.shieldhl:Hide();
-    frame.healpred = frame:CreateTexture(nil, "ARTWORK");
-    frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
-    frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
-    frame.healpred:SetColorTexture(unpack(healpredColor));
-    frame.healpred:Hide();
-    frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
-    frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
-    frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
-    frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
-    frame.healabsorb:Hide();
     frame.status = frame:CreateTexture(nil, "OVERLAY");
     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);