local pairs = pairs;
local InCombatLockdown = InCombatLockdown;
-local UnitFrames = CreateFrame("Frame", "OmaUnitFrames", UIParent);
+local UnitFrames = CreateFrame("Frame", "OmaUnitFrame", UIParent);
local M = {};
OmaUnitFrames = M;
table.insert(frames, _G["Boss"..i.."TargetFrame"]);
table.insert(frames, _G["Boss"..i.."TargetFrameHealthBar"]);
table.insert(frames, _G["Boss"..i.."TargetFrameManaBar"]);
+ -- keep boss frame powerBarAlt
end
for _, frame in pairs(frames) do
frame:UnregisterAllEvents();
if frame.healthbar then frame.healthbar:UnregisterAllEvents() end
if frame.manabar then frame.manabar:UnregisterAllEvents() end
if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
- if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
+ --if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
frame:Hide();
end
hiddenFrame:Hide();
local arenaHidden = false;
local function hideArenaFrames()
- -- not run if /reload happens in combat, may cause problems?
if not arenaHidden and not InCombatLockdown() then
arenaHidden = true;
ArenaEnemyFrames:UnregisterAllEvents();
UnitFrames:RegisterEvent("PLAYER_LOGIN");
UnitFrames:RegisterEvent("ADDON_LOADED");
UnitFrames:SetScript("OnEvent", function(self, event, addon)
- if event == "PLAYER_LOGIN" then
+ if event == "ADDON_LOADED" and addon == "Blizzard_ArenaUI" then
+ hideArenaFrames();
+ elseif event == "PLAYER_LOGIN" then
OmaUFLoadChar();
hideBlizzardFrames();
initialize();
- elseif event == "ADDON_LOADED" and addon == "Blizzard_ArenaUI" then
- hideArenaFrames();
end
end);