local _;
local unpack, pairs = unpack, pairs;
local format = string.format;
-local GameTooltip = nil;
-local GameTooltip_SetDefaultAnchor = nil;
+local GameTooltip = GameTooltip;
+local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
local healthColor = Settings.HealthColor;
local shieldColor = Settings.ShieldColor;
local shieldhlColor = Settings.ShieldhlColor;
-local healpredColor = Settings.HealpredColor;
-local healabsorbColor = Settings.HealabsorbColor;
local width, height = Settings.Target.Width, Settings.Target.Height;
local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
-- placeholders with visible values when error happens
end
function OmaUnitFrames.InitializeTarget(parent)
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
attributes = Settings.Character.Clickheal;
local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
frame.shieldhl:Hide();
- frame.healpred = frame:CreateTexture(nil, "ARTWORK");
- frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
- frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
- frame.healpred:SetColorTexture(unpack(healpredColor));
- frame.healpred:Hide();
- frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
- frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
- frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
- frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
- frame.healabsorb:Hide();
frame.status = frame:CreateTexture(nil, "OVERLAY");
frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
frame.leader:Hide();
frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
- frame.name.count = 9;
+ frame.name.count = 8;
frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
frame.targeticon = frame:CreateTexture(nil, "OVERLAY");