local ceil = math.ceil;
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo;
local GetTime = GetTime;
+local CTimerAfter = C_Timer.After;
local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
local castingColor = {1, 0.49, 0}; -- from Quartz defaults
local nointerruptColor = {0.6, 0.6, 0.6};
local channelingColor = {0.32, 0.3, 1};
+local updaters = {};
local M = {};
OmaUFCastBar = M;
local function onUpdate(bar)
- if not bar:IsShown() then return end -- TODO little fadeout possibly
- local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth
+ if not bar.updating then return end
+ --local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth
local startTime, endTime = bar.startTime, bar.endTime;
local currentClamped = min(GetTime(), endTime);
local remaining = endTime - currentClamped;
percent = (currentClamped - startTime) / (endTime - startTime);
end
- width = percent*width;
+ local width = percent*bar.cast.width;
if width <= 0 then
bar.cast:SetWidth(0.1);
else
bar.cast:SetWidth(width);
end
bar.time:SetFormattedText("%.1f", remaining);
+ CTimerAfter(0.03, updaters[bar]);
+end
+M.OnUpdate = onUpdate;
+
+local function showBar(bar)
+ bar:Show();
+ bar.updating = true;
+ onUpdate(bar);
+end
+
+local function hideBar(bar)
+ bar:Hide();
+ bar.updating = nil;
end
local function toggleInterruptible(bar, nointr)
bar.cast:SetVertexColor(unpack(nointerruptColor));
bar.shield:Show();
else
- bar.cast:SetVertexColor(unpack(castingColor));
+ bar.cast:SetVertexColor(unpack(bar.cast.color));
bar.shield:Hide();
end
end
local function startCast(bar, unit, channeling)
local name, icon, startTime, endTime, noInterrupt, id;
if channeling then
- name, _, _, icon, startTime, endTime, _, noInterrupt = UnitChannelInfo(unit);
+ name, _, icon, startTime, endTime, _, noInterrupt = UnitChannelInfo(unit);
+ if not startTime or not endTime then return nil end
bar.channeling = true;
+ bar.cast.color = channelingColor;
else
- _, _, name, icon, startTime, endTime, _, _, noInterrupt, id = UnitCastingInfo(unit);
+ _, name, icon, startTime, endTime, _, _, noInterrupt, id = UnitCastingInfo(unit);
+ if not startTime or not endTime then return nil end
bar.channeling = nil;
+ bar.cast.color = castingColor;
end
- if not startTime or not endTime then return nil end
bar.startTime = startTime / 1000;
bar.endTime = endTime / 1000;
-- don't show samwise for non-existent icons
end
bar.spell:SetText(ssub(name, 1, bar.spell.count));
bar.time:SetFormattedText("%.1f", (endTime - startTime)/1000);
- bar:Show();
+ bar.cast:SetVertexColor(unpack(bar.cast.color));
+ showBar(bar);
toggleInterruptible(bar, noInterrupt);
return true;
end
+M.StartCast = startCast;
local function applyDelay(bar, unit, channeling)
local startTime, endTime;
else
_, _, _, _, startTime, endTime = UnitCastingInfo(unit);
end
- if not startTime or not endTime then return bar:Hide() end
+ if not startTime or not endTime then return hideBar(bar) end
bar.startTime = startTime / 1000;
bar.endTime = endTime / 1000;
-- TODO show delay text
end
+M.ApplyDelay = applyDelay;
local events = {
["UNIT_SPELLCAST_START"] = function(bar, unit)
startCast(bar, unit);
end,
+ ["PLAYER_TARGET_CHANGED"] = function(bar)
+ hideBar(bar);
+ if not startCast(bar, bar.unit) then
+ startCast(bar, bar.unit, true);
+ end
+ end,
["UNIT_SPELLCAST_CHANNEL_START"] = function(bar, unit)
startCast(bar, unit, true);
end,
- ["UNIT_SPELLCAST_STOP"] = function(bar, unit)
- bar:Hide();
+ ["UNIT_SPELLCAST_STOP"] = function(bar)
+ hideBar(bar);
end,
["UNIT_SPELLCAST_DELAYED"] = function(bar, unit)
applyDelay(bar, unit);
local function onEvent(bar, event, unit)
if unit == bar.unit or (bar.unit == "player" and unit == "vehicle") then
- --print(unit, event)
events[event](bar, unit);
+ elseif event == "PLAYER_TARGET_CHANGED" then
+ events[event](bar);
end
end
bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE");
bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE");
bar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE");
- bar:SetScript("OnUpdate", onUpdate);
+ if bar.unit == "target" then bar:RegisterEvent("PLAYER_TARGET_CHANGED") end
-- trigger initial check
if not startCast(bar, bar.unit) then
startCast(bar, bar.unit, true);
function M.UnregisterCastEvents(bar)
bar:UnregisterAllEvents();
- bar:SetScript("OnUpdate", nil);
+ hideBar(bar);
end
function M.CreateCastBar(parent, unit, yoffset)
bar.cast.fullwidth = bar:GetWidth() - 2; -- for casts without icon
bar.cast:SetWidth(bar.cast.width);
bar.cast:SetTexture(barTexture);
- bar.cast:SetVertexColor(unpack(castingColor));
+ bar.cast.color = castingColor;
bar.spell = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
bar.spell:SetPoint("LEFT", bar.icon, "RIGHT", 2, 0);
bar.spell.count = ceil(bar.cast:GetWidth()/10);
bar.time = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
bar.time:SetPoint("RIGHT", bar, "RIGHT", -2, 0);
bar:SetScript("OnEvent", onEvent);
+ updaters[bar] = function() onUpdate(bar) end
return bar;
end