M.Auras = {
[33763] = "TOPLEFT", -- Lifebloom
[774] = "TR1", -- Rejuvenation
- [102352] = "TR2", -- Cenarion Ward (102351 is the 30-sec buff before the HoT)
+ [102352] = "TR2", -- Cenarion Ward (102351 is the pre-buff)
[207386] = "TR3", -- Spring Blossoms (207385 is the talent)
- [155777] = "TR3", -- Germination (either Spring Blossoms or this taken)
+ [155777] = "TR3", -- Germination (either this or Spring Blossoms taken)
[8936] = "TR4", -- Regrowth
[200389] = "TR5", -- Cultivation
}
function M.Setup(base)
local inds = {};
- for _, pos in pairs({"TOPLEFT"}) do
- inds[pos] = base:CreateTexture(nil, "OVERLAY");
- inds[pos]:SetPoint(pos, base, pos);
- inds[pos]:SetWidth(indSize);
- inds[pos]:SetHeight(indSize);
- inds[pos]:SetTexture(rhomb);
- inds[pos]:SetVertexColor(0, 1, 0.5);
- inds[pos]:Hide();
- inds[pos].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- inds[pos].text:SetPoint("BOTTOMRIGHT", inds[pos], "BOTTOMRIGHT");
- inds[pos].text:Hide();
- end
+ inds["TOPLEFT"] = base:CreateTexture(nil, "OVERLAY");
+ inds["TOPLEFT"]:SetPoint("TOPLEFT", base, "TOPLEFT");
+ inds["TOPLEFT"]:SetWidth(indSize);
+ inds["TOPLEFT"]:SetHeight(indSize);
+ inds["TOPLEFT"]:SetTexture(rhomb);
+ inds["TOPLEFT"]:SetVertexColor(0, 1, 0.5);
+ inds["TOPLEFT"]:Hide();
+ inds["TOPLEFT"].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ inds["TOPLEFT"].text:SetPoint("BOTTOMRIGHT", inds["TOPLEFT"], "BOTTOMRIGHT");
+ inds["TOPLEFT"].text:Hide();
for _, pos in pairs({"TR1", "TR2", "TR3", "TR4", "TR5"}) do
inds[pos] = base:CreateTexture(nil, "OVERLAY");
inds[pos]:SetWidth(indSize/2);