auraFilter = "PLAYER HELPFUL",
x = 570,
y = 440,
- width = 80,
- height = 80,
+ width = 60,
+ height = 60,
+ },
+ {
+ unit = "player",
+ spec = 2, -- Protection
+ auras = {"Shining Light"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 630,
+ y = 440,
+ width = 60,
+ height = 60,
},
{
unit = "player",
height = 40,
},
},
+ ["Iled"] = {
+ {
+ unit = "player",
+ spec = 2, -- Fire
+ auras = {"Sun King's Blessing"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 784,
+ y = 386,
+ width = 40,
+ height = 40,
+ },
+ {
+ unit = "player",
+ spec = 2, -- Fire
+ auras = {"Infernal Cascade"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 928,
+ y = 386,
+ width = 48,
+ height = 48,
+ },
+ {
+ unit = "player",
+ spec = 2, -- Fire
+ auras = {"Combustion"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 976,
+ y = 386,
+ width = 48,
+ height = 48,
+ },
+
+ {
+ unit = "player",
+ auras = {"Arcane Intellect"},
+ auraFilter = "HELPFUL",
+ invert = true,
+ x = 720,
+ y = 460,
+ width = 60,
+ height = 60,
+ },
+ {
+ unit = "target",
+ spec = 3, -- Frost
+ auras = {"Winter's Chill"},
+ auraFilter = "PLAYER HARMFUL",
+ x = 700,
+ y = 460,
+ width = 40,
+ height = 40,
+ },
+ {
+ unit = "player",
+ spec = 3, -- Frost
+ auras = {"Icy Veins"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 660,
+ y = 420,
+ width = 40,
+ height = 40,
+ },
+ {
+ unit = "player",
+ auras = {"Alter Time"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 700,
+ y = 420,
+ width = 40,
+ height = 40,
+ },
+ },
},
};
"Chilling Touch", "Volatile Charge", "Liquid Gold", "Drained Soul", "Evoke Anguish",
"Ancient Curse", "Corrosion", "Debilitating Spit", "Tasty Morsel", "Encroaching Shadows",
"Corrupted Existence", "Madness Bomb", "Crimson Chorus", "Essence Sap", "Bloodlight",
- "Arcane Vulnerability", "Wicked Laceration", "Withering Touch"
+ "Arcane Vulnerability", "Wicked Laceration", "Withering Touch", "Fragment of Destiny",
+ "Flameclasp Eruption", "Wailing Arrow", "Frozen Destruction",
+ "Remnant: Mort'regar's Echoes", "Barbed Arrow", "Scorn", "Ire", "Song of Dissolution",
+ "Grim Portent", "Exposed Threads of Fate", "Despair", "Shadowsteel Chains", "Ignite Soul"
},
auraFilter = "HARMFUL",
x = 660,
{
unit = "player",
auras = {
- "Adaptive Membrane", "Gluttonous Miasma"
+ "Adaptive Membrane", "Gluttonous Miasma", "Remnant: Soulforge Heat"
},
auraFilter = "HARMFUL",
x = 660,
local function updateAuraFrame(frame)
local unit = frame.unit;
if UnitExists(unit) and (not frame.spec or frame.spec == currentSpec) then
- local name, icon, count, duration, expires;
+ local name, icon, count, duration, expires, id;
local auraFilter = frame.auraFilter;
local i = 1;
while true do
- name, icon, count, _, duration, expires = UnitAura(unit, i, auraFilter);
+ name, icon, count, _, duration, expires, _, _, _, id = UnitAura(unit, i, auraFilter);
if not name then break end
-- possible improvement to add spellID as an option
if frame.auras[name] and not frame.invert then