local unpack = unpack;
local format = string.format;
local CFrame = CreateFrame("Frame", "kehysPlayerInit", UIParent);
+local CTimerAfter = C_Timer.After;
-local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
+local barTexture = "Interface\\AddOns\\kehys\\images\\minimalist";
local vehicletoggle = [=[
if newstate == "vehicle" then
self:SetAttribute("displayed", self:GetAttribute("vehicle"));
end
]=]
-local updater = nil;
-function addon.PlayerFrame(parent, width, height, update, event)
+local playerUpdate = nil;
+local function initPlayer(parent, width, height, update, event)
assert(type(parent) == "table", "Player frame creation missing parent!");
assert(type(width) == "number", "Player frame creation missing width!");
assert(type(height) == "number", "Player frame creation missing height!");
local f = CreateFrame("Button", "kehysPlayer", parent,
"SecureUnitButtonTemplate,SecureHandlerStateTemplate");
f:Hide();
- f:SetPoint("CENTER", parent, "CENTER", 10, 10);
+ f:SetPoint("CENTER", parent, "CENTER", -300, -178);
f:SetWidth(width);
f:SetHeight(height);
f.barwidth = width - 2; -- 1px padding
f:SetAttribute("unit", "player");
f:SetAttribute("displayed", "player");
f:SetAttribute("vehicle", "vehicle");
- f.nonraid = true;
+ f.unit = "player";
+ f.displayed = "player";
+ f.vehicle = "vehicle";
+ f.constant = true;
f.prev = {};
- -- empty, just to be able to use general updater
- f.alert = {};
- f.heal = {};
- f.tankcd = {};
- f.stacks = {};
- f.buff1 = {};
- f.incoming = {};
- updater = function()
- CTimerAfter(0.1, updater);
+ playerUpdate = function()
+ CTimerAfter(0.1, playerUpdate);
update(f);
end
f:SetScript("OnEvent", event);
+ f:RegisterForClicks("AnyDown");
f:SetAttribute("*type1", "target");
f:SetAttribute("*type2", "togglemenu");
f:SetAttribute("toggleForVehicle", true);
-- create visuals
f.base = f:CreateTexture(nil, "BACKGROUND");
f.base:SetAllPoints();
- f.base:SetColorTexture(1, 1, 1);
- f.base:SetVertexColor(unpack(addon.Colors.Base));
- f.background = f:CreateTexture(nil, "BACKGROUND", nil, 2);
+ f.base:SetColorTexture(0, 0, 0, 0.5);
+ f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1);
f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1);
f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1);
- f.background:SetColorTexture(0.7, 0.7, 0.7);
f.health = f:CreateTexture(nil, "BORDER");
f.health:SetPoint("TOPLEFT", f.background, "TOPLEFT");
- f.health:SetPoint("BOTTOMLEFT", f.background, "LEFT", 0, 1);
+ f.health:SetPoint("BOTTOMLEFT", f.background, "LEFT", 0, -height/8);
f.health:SetTexture(barTexture);
- f.health:SetVertexColor(0.3, 0.3, 0.3);
+ f.health:SetVertexColor(0.7, 0.7, 0.7);
f.health:Hide();
f.mana = f:CreateTexture(nil, "BORDER");
- f.mana:SetPoint("TOPLEFT", f.background, "LEFT", 0, -1);
+ f.mana:SetPoint("TOPLEFT", f.background, "LEFT", 0, -height/8);
f.mana:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT");
f.mana:SetTexture(barTexture);
- f.mana:SetVertexColor(0.3, 0.4, 0.7);
+ f.mana:SetVertexColor(0.1, 0.5, 0.9);
f.mana:Hide();
f.manatext = f:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
- f.manatext:SetPoint("RIGHT", frame.background, "RIGHT", -2, -height/4);
+ f.manatext:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT", -2, 4);
f.manatext:Hide();
f.shield = f:CreateTexture(nil, "BORDER");
f.shield:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
f.shield:Hide();
f.shieldhl = f:CreateTexture(nil, "ARTWORK");
f.shieldhl:SetPoint("TOPLEFT", f, "TOPRIGHT", -2, 0);
- f.shieldhl:SetPoint("BOTTOMRIGHT", f, "RIGHT");
+ f.shieldhl:SetPoint("BOTTOMRIGHT", f, "RIGHT", 0, -height/8);
f.shieldhl:SetColorTexture(0.5, 0.8, 1);
f.shieldhl:Hide();
f.healpred = f:CreateTexture(nil, "ARTWORK");
f.healabsorb:SetColorTexture(0.1, 0.1, 0.1);
f.healabsorb:Hide();
f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- f.text:SetPoint("LEFT", f.health, "LEFT", 10, 0);
- f.text:SetFont(STANDARD_TEXT_FONT, 13);
+ f.text:SetPoint("RIGHT", f, "RIGHT", -2, 8);
+ f.text:SetFont(STANDARD_TEXT_FONT, 15);
f.text:Hide();
f.targeticon = f:CreateTexture(nil, "OVERLAY");
f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
f.targeticon:SetHeight(12);
f.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
f.targeticon:Hide();
+ f.status = f:CreateTexture(nil, "OVERLAY");
+ f.status:SetPoint("TOPLEFT", f.background, "BOTTOMLEFT", -8, 8);
+ f.status:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMLEFT", 8, -8);
+ f.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
+ f.status:Hide();
- registerEvents(f);
- registerUnitEvents(f);
+ addon.RegisterEvents(f);
+ addon.RegisterUnitEvents(f);
event(f, "UPDATE_ALL_BARS");
- updater();
- f.Show();
+ playerUpdate();
+ f:Show();
+ return f;
+end
+
+local petUpdate = nil;
+local function initPet(parent, width, height, update, event)
+ assert(type(parent) == "table", "Pet frame creation missing parent!");
+ assert(type(width) == "number", "Pet frame creation missing width!");
+ assert(type(height) == "number", "Pet frame creation missing height!");
+ assert(type(update) == "function",
+ "Pet frame creation missing update function!");
+ assert(type(event) == "function",
+ "Pet frame creation missing event function!");
+
+ local f = CreateFrame("Button", "kehysPet", parent,
+ "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+ f:Hide();
+ f:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, 0);
+ f:SetWidth(width);
+ f:SetHeight(height);
+ f.barwidth = width - 2; -- 1px padding
+ f:SetAttribute("unit", "pet");
+ f:SetAttribute("displayed", "pet");
+ f:SetAttribute("vehicle", "player");
+ f.unit = "pet";
+ f.displayed = "pet";
+ f.vehicle = "player"
+ f.prev = {};
+
+ petUpdate = function()
+ if f.updating then
+ CTimerAfter(0.1, petUpdate);
+ return update(f);
+ end
+ end
+ f:SetScript("OnEvent", event);
+ f:SetScript("OnHide", function()
+ f:UnregisterAllEvents();
+ f.updating = false;
+ f.prev = {};
+ end);
+ f:SetScript("OnShow", function()
+ addon.RegisterEvents(f);
+ addon.RegisterUnitEvents(f);
+ event(f, "UPDATE_ALL_BARS");
+ f.updating = true;
+ petUpdate();
+ end);
+ f:RegisterForClicks("AnyDown");
+ f:SetAttribute("*type1", "target");
+ f:SetAttribute("*type2", "togglemenu");
+ f:SetAttribute("toggleForVehicle", true);
+
+ -- create visuals
+ f.base = f:CreateTexture(nil, "BACKGROUND");
+ f.base:SetAllPoints();
+ f.base:SetColorTexture(0, 0, 0, 0.5);
+ f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1);
+ f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1);
+ f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1);
+ f.health = f:CreateTexture(nil, "BORDER");
+ f.health:SetPoint("TOPLEFT", f.background, "TOPLEFT");
+ f.health:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT");
+ f.health:SetTexture(barTexture);
+ f.health:SetVertexColor(0.7, 0.7, 0.7);
+ f.health:Hide();
+ f.shield = f:CreateTexture(nil, "BORDER");
+ f.shield:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
+ f.shield:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
+ f.shield:SetTexture(barTexture);
+ f.shield:SetVertexColor(0, 0.7, 1);
+ f.shield:Hide();
+ f.shieldhl = f:CreateTexture(nil, "ARTWORK");
+ f.shieldhl:SetPoint("TOPLEFT", f, "TOPRIGHT", -2, 0);
+ f.shieldhl:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT");
+ f.shieldhl:SetColorTexture(0.5, 0.8, 1);
+ f.shieldhl:Hide();
+ f.healpred = f:CreateTexture(nil, "ARTWORK");
+ f.healpred:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
+ f.healpred:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
+ f.healpred:SetColorTexture(0.5, 0.6, 0.5);
+ f.healpred:Hide();
+ f.healabsorb = f:CreateTexture(nil, "ARTWORK");
+ f.healabsorb:SetPoint("TOPRIGHT", f.health, "TOPRIGHT");
+ f.healabsorb:SetPoint("BOTTOMRIGHT", f.health, "BOTTOMRIGHT");
+ f.healabsorb:SetColorTexture(0.1, 0.1, 0.1);
+ f.healabsorb:Hide();
+ f.name = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ f.name:SetPoint("LEFT", f, "LEFT", 5, 0);
+ f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ f.text:SetPoint("RIGHT", f, "RIGHT", -3, -1);
+ f.text:SetFont(STANDARD_TEXT_FONT, 10);
+ f.text:Hide();
+ f.targeticon = f:CreateTexture(nil, "OVERLAY");
+ f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
+ f.targeticon:SetWidth(12);
+ f.targeticon:SetHeight(12);
+ f.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
+ f.targeticon:Hide();
+
+ RegisterUnitWatch(f);
+ RegisterStateDriver(f, "vehicleui", "[vehicleui] vehicle; no");
+ f:SetAttribute("_onstate-vehicleui", vehicletoggle);
end
CFrame:SetScript("OnEvent", function(self)
CFrame:SetPoint("CENTER", nil, "CENTER");
CFrame:SetWidth(2);
CFrame:SetHeight(2);
- initPlayer(self, 180, 100, addon.FrameUpdate, addon.UnitEvent);
+ local player = initPlayer(self, 160, 48, addon.FrameUpdate, addon.UnitEvent);
+ initPet(player, 80, 24, addon.FrameUpdate, addon.UnitEvent);
end);
CFrame:RegisterEvent("PLAYER_LOGIN");