-- RaidFrame.lua
local _;
-local unpack, pairs, rawget = unpack, pairs, rawget;
+local unpack, pairs = unpack, pairs;
local format = string.format;
-local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
local UnitInRange = UnitInRange;
+local InCombatLockdown = InCombatLockdown;
local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
local GameTooltip = nil;
local GameTooltip_SetDefaultAnchor = nil;
local registerEvents = OmaRFEvents.RegisterEvents;
+local registerUnitEvents = OmaRFEvents.RegisterUnitEvents;
local unitEvent = OmaRFEvents.UnitEvent;
+local setupIndicators = OmaRFIndicators.SetupIndicators;
local Settings = OmaRFSettings;
-local indSize = Settings.IndSize;
local baseColor = Settings.BaseColor;
local bgColor = Settings.BgColor;
local healthColor = Settings.HealthColor;
local shieldhlColor = Settings.ShieldhlColor;
local healpredColor = Settings.HealpredColor;
local healabsorbColor = Settings.HealabsorbColor;
+local width, height = Settings.Width, Settings.Height;
-- placeholders with visible values when error happens
-local positions = {};
-local width, height = 10, 10;
local anchorX, anchorY = 10, 10;
local attributes = {};
local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
+local class = nil;
local party = {};
local raid = {};
local M = {};
OmaRaidFrame = M;
-local function setupIndicators(frame)
- frame.inds = CreateFrame("Frame", nil, frame);
- frame.inds:SetAllPoints();
- frame.inds:Hide();
- for _, pos in pairs(positions) do
- frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY");
- frame.inds[pos]:SetPoint(pos, frame.inds, pos);
- frame.inds[pos]:SetWidth(indSize);
- frame.inds[pos]:SetHeight(indSize);
- frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb");
- frame.inds[pos]:SetVertexColor(1, 0, 0);
- frame.inds[pos]:Hide();
- frame.inds[pos].text = frame.inds:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.inds[pos].text:SetPoint("BOTTOMRIGHT", frame.inds[pos], "BOTTOMRIGHT");
- frame.inds[pos].text:Hide();
- end
- frame.major = CreateFrame("Frame", nil, frame);
- frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4);
- frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT");
- for i = 1,3 do
- frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY");
- if i == 1 then
- frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT");
- else
- frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPRIGHT");
- end
- frame.major[i]:SetWidth(indSize*2);
- frame.major[i]:SetHeight(indSize*2);
- frame.major[i]:Hide();
- frame.major[i].text = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.major[i].text:SetPoint("BOTTOMRIGHT", frame.major[i], "BOTTOMRIGHT");
- frame.major[i].text:Hide();
- frame.major[i].stack = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.major[i].stack:SetPoint("TOPLEFT", frame.major[i], "TOPLEFT");
- frame.major[i].stack:Hide();
- end
-end
-
-local function unitUpdate(self, elapsed)
+local function unitUpdate(frame)
-- there's no in/out of range event, have to check each frame
-- from FrameXML/CompactUnitFrame.lua
- local inRange, checked = UnitInRange(self.displayed);
+ local inRange, checked = UnitInRange(frame.displayed);
if checked and not inRange then
- self:SetAlpha(0.55);
+ frame:SetAlpha(0.55);
else
- self:SetAlpha(1);
+ frame:SetAlpha(1);
end
end
local function frameShow(frame)
- frame:RegisterEvent("PARTY_MEMBER_ENABLE");
- frame:RegisterEvent("PARTY_MEMBER_DISABLE");
- frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
- frame:RegisterEvent("UNIT_EXITED_VEHICLE");
- frame:RegisterEvent("UNIT_PET");
- frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
- frame:RegisterEvent("GROUP_ROSTER_UPDATE");
- frame:RegisterEvent("PLAYER_ENTERING_WORLD");
- frame:RegisterEvent("READY_CHECK");
- frame:RegisterEvent("READY_CHECK_CONFIRM");
- frame:RegisterEvent("READY_CHECK_FINISHED");
- if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
registerEvents(frame);
+ registerUnitEvents(frame);
frame:SetScript("OnUpdate", unitUpdate);
- unitEvent(frame, "UPDATE_ALL_BARS", frame.displayed);
+ unitEvent(frame, "UPDATE_ALL_BARS");
end
local function frameHide(frame)
frame:SetScript("OnUpdate", nil);
end
-local function showTooltip(frame)
- GameTooltip_SetDefaultAnchor(GameTooltip, PlayerFrame);
- GameTooltip:SetUnit(frame:GetAttribute("unit"));
+local function showTooltip(secure)
+ GameTooltip_SetDefaultAnchor(GameTooltip, secure);
+ GameTooltip:SetUnit(secure:GetAttribute("unit"));
end
-local function hideTooltip(frame)
+local function hideTooltip(secure)
GameTooltip:FadeOut();
end
frame.displayed = unit;
-- hide frame to get initial frameShow call
frame:Hide();
- if unit == "player" then
- frame.vehicle = "vehicle";
- else
- frame.vehicle = unit.."pet";
- end
+ if unit == "player" then frame.vehicle = "vehicle"
+ else frame.vehicle = unit.."pet" end
-- create visuals
secure:SetWidth(width+2);
secure:SetHeight(height+2);
frame.health = frame:CreateTexture(nil, "BORDER");
frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
- frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2);
+ frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
frame.health:SetVertexColor(unpack(healthColor));
- frame.health:SetWidth(width);
- frame.health.max = UnitHealthMax(unit);
frame.mana = frame:CreateTexture(nil, "BORDER");
frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
frame.mana:SetColorTexture(1, 1, 1);
- frame.mana:SetWidth(width);
- frame.mana.max = UnitPowerMax(unit);
+ frame.mana:Hide();
frame.shield = frame:CreateTexture(nil, "BORDER");
frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
frame.role = frame:CreateTexture(nil, "ARTWORK");
frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
- frame.role:SetTexCoord(0.75, 1, 0, 1);
frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
frame.role:Hide();
frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
- frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
+ frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
frame.overlay:SetColorTexture(1, 1, 1);
frame.overlay:Hide();
frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
frame.rez:Hide();
frame.ready = frame:CreateTexture(nil, "OVERLAY");
- frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 12);
- frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 12, 0);
+ frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 14);
+ frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
frame.ready:Hide();
-- set up indicators
- setupIndicators(frame);
+ setupIndicators(frame, class);
-- set scripts
frame:SetScript("OnShow", frameShow);
frame:SetScript("OnHide", frameHide);
frame:SetScript("OnEvent", unitEvent);
- -- let other addons hook these to anchor tooltip elsewhere
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
secure:SetScript("OnEnter", showTooltip);
secure:SetScript("OnLeave", hideTooltip);
-- set attributes
end
local function initialize()
+ -- let other addons hook these to anchor tooltip elsewhere
+ GameTooltip = _G["GameTooltip"];
+ GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
+ _, class = UnitClass("player");
+ anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
+ attributes = Settings.Character.Clickheal;
CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
CFrame:SetHeight((height+2)*8);
- CFrame:SetWidth((width+2)*5+1);
+ CFrame:SetWidth((width+2)*5);
initializeParty(CFrame);
initializeRaid(CFrame);
initializeFocus(CFrame);
end
-local function loadCharSettings()
- width, height = Settings.Character.Width, Settings.Character.Height;
- anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
- attributes = Settings.Character.Clickheal;
- positions = Settings.Character.Positions;
+-- hiding Blizzard frames somewhat based on ShadowedUF
+local function hideBlizzardRaidButton()
+ if InCombatLockdown() then return end
+ local manager = CompactRaidFrameManager;
+ -- remove show and unlock buttons from manager
+ manager.displayFrame.hiddenModeToggle:Hide();
+ manager.displayFrame.lockedModeToggle:Hide();
+end
+
+local hidden = false;
+local function hideBlizzardRaid()
+ if hidden then return end
+ hidden = true;
+ local function hide()
+ if InCombatLockdown() then return end
+ CompactRaidFrameContainer:Hide();
+ local shown = CompactRaidFrameManager_GetSetting("IsShown");
+ if shown and shown ~= "0" then
+ CompactRaidFrameManager_SetSetting("IsShown", "0");
+ end
+ end
+
+ CompactRaidFrameContainer:UnregisterAllEvents();
+ -- there may still be frames created at startup getting events
+ for i=1,MAX_RAID_MEMBERS do
+ local frame = _G["CompactRaidFrame"..i];
+ if not frame then break end
+ frame:UnregisterAllEvents();
+ end
+ hooksecurefunc("CompactRaidFrameManager_UpdateShown", hide);
+ hide();
+ CompactRaidFrameContainer:HookScript("OnShow", hide);
+ hooksecurefunc("CompactRaidFrameManager_UpdateOptionsFlowContainer", hideBlizzardRaidButton);
+ hideBlizzardRaidButton();
+
+ -- hide focus frame
+ for _, frame in pairs({FocusFrame, FocusFrameToT}) do
+ frame:UnregisterAllEvents();
+ frame.healthbar:UnregisterAllEvents();
+ frame.manabar:UnregisterAllEvents();
+ if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
+ if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
+ frame:Hide();
+ end
end
-CFrame:RegisterEvent("ADDON_LOADED");
CFrame:RegisterEvent("PLAYER_LOGIN");
-CFrame:SetScript("OnEvent", function(self, event)
+CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
+CFrame:SetScript("OnEvent", function(self, event, addon)
if event == "PLAYER_LOGIN" then
- initialize();
- elseif event == "ADDON_LOADED" then
OmaRFLoadChar();
- loadCharSettings();
- OmaRFEvents.LoadChar();
- OmaRFIndicators.LoadChar();
+ hideBlizzardRaid();
+ initialize();
+ elseif event == "PLAYER_REGEN_ENABLED" then
+ -- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat
+ -- couldn't hide the button
+ hideBlizzardRaidButton();
end
end);