-local media = LibStub:GetLibrary("LibSharedMedia-3.0");
-local f = OmaRF.frames;
-local positions = OmaRF.positions;
-local pad = 2;
-local paddings = {
- TOPLEFT = {pad, -pad},
- TOPRIGHT = {-pad, -pad},
- CENTER = {0, 0},
- BOTTOMLEFT = {pad, pad},
- BOTTOMRIGHT = {-pad, pad}
-};
-local watchedAuras; -- all watched auras
-local auraFilters = {"HELPFUL", "HARMFUL"};
-local DEFAULT_ICON = "Interface\\AddOns\\OmaRF\\images\\rhomb";
-local _;
-
--- global functions used every update
-local C_TimerAfter = C_Timer.After;
+-- Indicators.lua
+local pairs, ipairs = pairs, ipairs;
+local floor = math.floor;
local GetTime = GetTime;
local UnitAura = UnitAura;
-local UnitIsPlayer = UnitIsPlayer;
-local UnitIsConnected = UnitIsConnected;
-local UnitIsDeadOrGhost = UnitIsDeadOrGhost;
-local CompactRaidFrameContainer_ApplyToFrames = CompactRaidFrameContainer_ApplyToFrames;
+local CreateFrame = CreateFrame;
+local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
+local CTimerAfter = C_Timer.After;
--- list of important auras TODO try to use spellIDs
-local centerAuras = {
- "Power Word: Shield"
-};
+local Settings = OmaRFSettings;
+local majorAuras = Settings.MajorAuras;
+local watchedAuras = {};
-local function configureIndicators(frame, name)
- local frameName = name or frame:GetName();
- if not f[frameName] then return end
+local updaters = {};
+local updating = {};
+local auraFilters = {"HELPFUL", "HARMFUL"};
- local config = OmaRF.db.profile.indicators;
- local font = media and media:Fetch('font', config.indicatorFont) or STANDARD_TEXT_FONT;
- for pos, ind in pairs(f[frameName]) do
- ind.text:SetFont(font, config[pos]["textSize"]);
- ind.text:SetTextColor(unpack(config[pos]["textColor"]));
- ind.icon:SetWidth(config[pos]["iconSize"]);
- ind.icon:SetHeight(config[pos]["iconSize"]);
- ind.icon:SetTexture(DEFAULT_ICON);
- ind.icon:SetVertexColor(unpack(config[pos]["iconColor"]));
- if config[pos]["showIcon"] then
- ind.icon:Show();
- else
- ind.icon:Hide();
- end
+local M = {};
+OmaRFIndicators = M;
+M.Class = {};
+
+function M.SetupIndicators(frame, class)
+ frame.indBase = CreateFrame("Frame", nil, frame);
+ frame.indBase:SetAllPoints();
+ frame.indBase:Hide();
+ if M.Class[class] then
+ watchedAuras = M.Class[class].Auras;
+ frame.inds = M.Class[class].Setup(frame.indBase);
+ else
+ frame.inds = {};
+ end
+
+ frame.majorBase = CreateFrame("Frame", nil, frame);
+ frame.majorBase:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -10);
+ frame.majorBase:SetPoint("BOTTOMRIGHT");
+ frame.majors = {};
+ for i = 1,3 do
+ local tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
+ tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
+ if i == 1 then tex:SetPoint("TOPLEFT", frame.majorBase, "TOPLEFT");
+ else tex:SetPoint("TOPLEFT", frame.majors[i-1], "TOPRIGHT"); end
+ tex:SetWidth(20);
+ tex:SetHeight(20);
+ tex:Hide();
+ tex.text = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ tex.text:SetPoint("CENTER", tex, "BOTTOMRIGHT", -2, 2);
+ tex.text:Hide();
+ tex.stack = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ tex.stack:SetPoint("CENTER", tex, "TOPLEFT", 1, 0);
+ tex.stack:Hide();
+ tex.icon = true;
+ frame.majors[i] = tex;
end
end
--- Create the FontStrings used for indicators
-local function setupCompactUnitFrame(frame, name)
- f[name] = {};
- for _, pos in ipairs(positions) do
- f[name][pos] = {};
- f[name][pos].text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
- f[name][pos].text:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]);
- f[name][pos].icon = frame:CreateTexture(nil, "OVERLAY");
- f[name][pos].icon:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]);
- end
- configureIndicators(frame, name);
+local function remaining(text, expires, current)
+ if expires == 0 then
+ text:SetText("");
+ return false;
+ end
+ local remain = expires - current;
+ if remain > 8 then
+ text:SetText("");
+ else
+ text:SetText(floor(remain+0.5));
+ end
+ return true;
end
--- Check the indicators on a frame and update the times on them
local function updateIndicators(frame)
- local frameName = frame:GetName();
- local unit = frame.unit;
- if not unit then return end -- possible if the frame is just being hidden
-
- -- Create indicators if needed
- if not f[frameName] then setupCompactUnitFrame(frame, frameName) end
- -- Reset current
- for _, ind in pairs(f[frameName]) do
- ind.text:SetText("");
- ind.icon:SetTexture("");
- end
- -- Hide if unit is dead/disconnected
- if (not UnitIsConnected(unit)) or UnitIsDeadOrGhost(frame.displayedUnit) then
+ local unit = frame.displayed;
+ if not frame:IsShown() or not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then
+ updating[frame] = nil;
return;
end
- local name, icon, count, debuff, expires, caster, id;
+ local needUpdate = false;
local current = GetTime();
- for _, filter in ipairs(auraFilters) do
- local i = 1;
- while true do
- name, _, icon, count, debuff, _, expires, caster, _, _, id = UnitAura(unit, i, filter);
- if not id then break end
- local pos = watchedAuras[name] or watchedAuras[id] or watchedAuras[debuff];
- if pos then
- local ind = f[frameName][pos];
- local config = OmaRF.db.profile.indicators[pos];
- if not config.mine or UnitIsPlayer(caster) then
- if config.showIcon then
- -- show icon
- if config.useDefaultIcon then
- ind.icon:SetTexture(DEFAULT_ICON);
- else
- ind.icon:SetTexture(icon);
- end
- end
- if config.showText then
- -- show text
- local text;
- local remaining = expires - current;
- if remaining > 60 then
- text = string.format("%dm", ceil(remaining/60));
- else
- text = string.format("%d", floor(remaining+0.5));
- end
- if count > 1 and config.stack then
- if text then
- text = count.."-"..text;
- else
- text = count;
- end
- end
-
- ind.text:SetText(text);
- end
- end
- end
- i = i + 1;
+ for _, ind in pairs(frame.inds) do
+ if ind.text and ind.text.expires ~= nil then
+ needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate;
+ end
+ end
+ for _, ind in pairs(frame.majors) do
+ if ind.text and ind.text.expires ~= nil then
+ needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate;
end
end
+ if needUpdate then
+ CTimerAfter(0.16, updaters[frame]);
+ else
+ updating[frame] = nil;
+ end
+end
+
+local function showInd(ind, expires, current, count, icon)
+ local needUpdate = false;
+ if ind.icon then
+ ind:SetTexture(icon);
+ end
+ if ind.text then
+ needUpdate = remaining(ind.text, expires, current);
+ ind.text.expires = expires;
+ ind.text:Show();
+ end
+ if ind.stack and count > 1 then
+ ind.stack:SetText(count);
+ ind.stack:Show();
+ end
+ ind:Show();
+ return needUpdate;
end
--- Update all indicators
-function OmaRF:UpdateAllIndicators()
- CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", updateIndicators);
- if OmaRF.running then
- C_TimerAfter(0.15, OmaRF.UpdateAllIndicators);
+local function hideInd(ind)
+ if ind.text then
+ ind.text.expires = nil;
+ ind.text:Hide();
end
+ if ind.stack then ind.stack:Hide() end
+ ind:Hide();
end
--- Used to update everything that is affected by the configuration
-function OmaRF:RefreshConfig()
- self:OnDisable(); -- clear everything
- if self.db.profile.enabled then
- CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", configureIndicators);
- -- Format aura strings
- watchedAuras = {};
- for _, pos in ipairs(positions) do
- for _, aura in ipairs(self.db.profile.indicators[pos]["auras"]) do
- watchedAuras[aura] = pos; -- TODO single aura only in one position
+function M.CheckIndicators(frame, unit)
+ for _, ind in pairs(frame.inds) do
+ hideInd(ind);
+ end
+ for _, ind in pairs(frame.majors) do
+ hideInd(ind);
+ end
+ local name, icon, count, expires, caster, id;
+ local showInds, showMajors, needUpdate = false, false, false;
+ local majorPos = 1;
+ local alert = false; -- color the whole bar
+ local current = GetTime();
+ for _, filter in ipairs(auraFilters) do
+ local i = 1;
+ while true do
+ name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter);
+ if not id then break end
+ local pos = watchedAuras[id] or watchedAuras[name];
+ if pos and caster == "player" then
+ needUpdate = showInd(frame.inds[pos], expires, current, count, icon) or needUpdate;
+ showInds = true;
end
+ local major = majorAuras[id] or majorAuras[name];
+ if major and majorPos <= 3 then
+ needUpdate = showInd(frame.majors[majorPos], expires, current, count, icon) or needUpdate;
+ if major.bar then alert = true end
+ showMajors = true;
+ majorPos = majorPos + 1;
+ end
+ i = i + 1;
end
-
- if next(watchedAuras) ~= nil then
- self.running = true;
- C_TimerAfter(0.15, self.UpdateAllIndicators);
+ end
+ if showInds or showMajors then
+ frame.indBase:Show();
+ frame.majorBase:Show();
+ if needUpdate and not updating[frame] then
+ updating[frame] = true; -- race?
+ -- create a function for updating the indicator
+ local func = updaters[frame];
+ if not func then
+ func = function() updateIndicators(frame) end;
+ updaters[frame] = func;
+ end
+ CTimerAfter(0.16, func);
end
+ else
+ frame.indBase:Hide();
+ frame.majorBase:Hide();
end
+
+ return alert;
end