};
function f:PLAYER_SPECIALIZATION_CHANGED()
if class == "PALADIN" then
- if GetSpecialization() == 3 then -- ret
- f:Show();
- f:RegisterUnitEvent("UNIT_POWER_UPDATE", "player");
- updatehp[UnitPower("player", ptype)]();
- else
- f:UnregisterEvent("UNIT_POWER_UPDATE");
- f:Hide();
- end
+ f:Show();
+ f:RegisterUnitEvent("UNIT_POWER_UPDATE", "player");
+ updatehp[UnitPower("player", ptype)]();
elseif class == "WARLOCK" then
f:Show();
f:RegisterUnitEvent("UNIT_POWER_UPDATE", "player");
else
f[i]:SetPoint("TOPLEFT", f[i-1], "TOPRIGHT", 2, 0)
end
- f[i]:SetWidth(25);
- f[i]:SetHeight(25);
+ f[i]:SetWidth(24);
+ f[i]:SetHeight(24);
if class == "WARLOCK" then
f[i]:SetColorTexture(0.7, 0.3, 0.5);
else