cached.talent = selected;
end
if not inspectui then ClearInspectPlayer() end
if (cached.needItems and cached.weapon) or
(not cached.needItems and cached.talent ~= nil) then
cached.talent = selected;
end
if not inspectui then ClearInspectPlayer() end
if (cached.needItems and cached.weapon) or
(not cached.needItems and cached.talent ~= nil) then