frame.shield = frame:CreateTexture(nil, "BORDER");
frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
frame.shield = frame:CreateTexture(nil, "BORDER");
frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");