local registerEvents = OmaUFEvents.RegisterEvents;
local unitEvent = OmaUFEvents.UnitEvent;
+local createAuraFrame = OmaUFAuras.CreateAuraFrame;
local Settings = OmaUFSettings;
local indSize = Settings.IndSize;
local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
local frame = CreateFrame("Frame", "OmaPlayer", parent);
local unit = "player";
- secure:SetPoint("CENTER", parent, "CENTER", -320, -100);
+ secure:SetPoint("CENTER", parent, "CENTER", -300, -175);
secure:SetWidth(width+2);
secure:SetHeight(height+2);
- frame:SetPoint("CENTER", parent, "CENTER", -320, -100);
+ frame:SetPoint("CENTER", parent, "CENTER", -300, -175);
frame:SetWidth(width+2);
frame:SetHeight(height+2);
setupFrame(frame, secure, unit);
local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
local frame = CreateFrame("Frame", "OmaTarget", parent);
local unit = "target";
- secure:SetPoint("CENTER", parent, "CENTER", 320, -100);
+ secure:SetPoint("CENTER", parent, "CENTER", 300, -175);
secure:SetWidth(width+2);
secure:SetHeight(height+2);
- frame:SetPoint("CENTER", parent, "CENTER", 320, -100);
+ frame:SetPoint("CENTER", parent, "CENTER", 300, -175);
frame:SetWidth(width+2);
frame:SetHeight(height+2);
setupFrame(frame, secure, unit);
- -- TODO target frame buffs/debuffs
+ createAuraFrame(frame, unit);
RegisterUnitWatch(frame);
RegisterUnitWatch(secure);
RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
end
+local function loadCharSettings()
+ width, height = Settings.Character.Width, Settings.Character.Height;
+ anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
+ attributes = Settings.Character.Clickheal;
+end
+
local function initialize()
+ loadCharSettings();
initializePlayer(UIParent);
initializeTarget(UIParent);
+ -- TODO boss frames, pet frame, (arena frames)
end
-local function loadCharSettings()
- width, height = Settings.Character.Width, Settings.Character.Height;
- anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
- attributes = Settings.Character.Clickheal;
+local hidden = false;
+local function hideBlizzardFrames()
+ if hidden then return end
+ hidden = true;
+
+ for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT}) do
+ frame:UnregisterAllEvents();
+ frame.healthbar:UnregisterAllEvents();
+ frame.manabar:UnregisterAllEvents();
+ if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
+ if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
+ frame:Hide();
+ end
+
+ -- TODO create frames for class powers, currently using Simple Holy Power
+ for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
+ PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
+ PaladinPowerBarFrame, MageArcaneChargesFrame}) do
+ frame:UnregisterAllEvents();
+ frame:Hide();
+ end
+
+ -- from ShadowedUF, re-register vehicle events for default auras
+ PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
+ PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
+ PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
+ PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE");
+ PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
+ PlayerFrame:SetMovable(true);
+ PlayerFrame:SetUserPlaced(true);
+ PlayerFrame:SetDontSavePosition(true);
end
-UnitFrames:RegisterEvent("ADDON_LOADED");
UnitFrames:RegisterEvent("PLAYER_LOGIN");
UnitFrames:SetScript("OnEvent", function(self, event)
if event == "PLAYER_LOGIN" then
- initialize();
- elseif event == "ADDON_LOADED" then
OmaUFLoadChar();
- loadCharSettings();
OmaUFEvents.LoadChar();
+ hideBlizzardFrames();
+ initialize();
end
end);