-local function loadCharSettings()
- width, height = Settings.Character.Width, Settings.Character.Height;
- anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
- attributes = Settings.Character.Clickheal;
+local hidden = false;
+local function hideBlizzardFrames()
+ if hidden then return end
+ hidden = true;
+
+ for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT, PetFrame}) do
+ frame:UnregisterAllEvents();
+ frame.healthbar:UnregisterAllEvents();
+ frame.manabar:UnregisterAllEvents();
+ if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
+ if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
+ frame:Hide();
+ end
+
+ -- TODO create frames for class powers, currently using Simple Holy Power
+ for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
+ PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
+ PaladinPowerBarFrame, MageArcaneChargesFrame}) do
+ frame:UnregisterAllEvents();
+ frame:Hide();
+ end
+
+ -- from ShadowedUF, re-register vehicle events for default auras
+ PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
+ PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
+ PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
+ PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE");
+ PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
+ PlayerFrame:SetMovable(true);
+ PlayerFrame:SetUserPlaced(true);
+ PlayerFrame:SetDontSavePosition(true);