+ if frame.unit == "focus" or frame.unit == "target" then
+ frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed);
+ end
+ if not frame.nonraid or frame.unit ~= "player" then
+ frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
+ end
+ if not frame.nonraid then
+ frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
+ frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
+ end