frame.stacks = {};
frame.heal = {};
frame.buff1 = {};
+ addon.SetAuras(frame.unit, frame.guid);
end,
["UPDATE_ALL_BARS"] = function(frame)
updateRole(frame, frame.unit);
if frame.guid then
guids[frame.guid] = frame;
end
- -- TODO update initial aura state
+ frame.tankcd = {};
+ frame.alert = {};
+ frame.stacks = {};
+ frame.heal = {};
+ frame.buff1 = {};
+ addon.SetAuras(frame.unit, frame.guid);
end,
};
eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];