- f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1);
+ f.glow = f:CreateTexture(nil, "BACKGROUND", nil, 1);
+ f.glow:SetAllPoints();
+ f.glow:SetColorTexture(1, 1, 1);
+ f.glow:SetVertexColor(unpack(addon.Colors.Glow));
+ f.background = f:CreateTexture(nil, "BACKGROUND", nil, 2);