bccab8e - Add castbars
[wowui.git] / kehys / events.lua
index 97f56da..ff6c4c9 100644 (file)
@@ -32,29 +32,40 @@ local width = 80;
 
 function addon.RegisterEvents(frame)
     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
-    frame:RegisterEvent("PLAYER_REGEN_DISABLED");
-    frame:RegisterEvent("READY_CHECK");
-    frame:RegisterEvent("READY_CHECK_FINISHED");
-    frame:RegisterEvent("GROUP_ROSTER_UPDATE");
     frame:RegisterEvent("RAID_TARGET_UPDATE");
+    if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end
     if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
+    if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
+    if not frame.nonraid then
+        frame:RegisterEvent("PLAYER_REGEN_DISABLED");
+        frame:RegisterEvent("READY_CHECK");
+        frame:RegisterEvent("READY_CHECK_FINISHED");
+        frame:RegisterEvent("GROUP_ROSTER_UPDATE");
+    end
 end
 
 function addon.RegisterUnitEvents(frame)
     -- events are taken from FrameXML/CompactUnitFrame.lua
     local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
-    frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
-    frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
+    if frame.unit == "focus" or frame.unit == "target" then
+        frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed);
+    end
+    if not frame.nonraid or frame.unit ~= "player" then
+        frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
+    end
+    if not frame.nonraid then
+        frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
+        frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
+    end
 end
 local registerUnitEvents = addon.RegisterUnitEvents;
 
 local function updateName(frame, unit)
     local name = UnitName(unit);
-    if not name then return end
+    if not name or not frame.name then return end
     name = ssub(name, 1, 6);
     if frame.unit == unit then
         frame.name:SetText(name);
@@ -80,7 +91,7 @@ addon.Events.UpdateAggro = updateAggro;
 
 local function updateVehicle(frame)
     local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
-        UnitTargetsVehicleInRaidUI(frame.unit) and UnitExists(frame.vehicle);
+        UnitTargetsVehicleInRaidUI(frame.unit) and frame.vehicle and UnitExists(frame.vehicle);
     if shouldTargetVehicle then
         if not frame.inVehicle then
             frame.inVehicle = true;
@@ -143,12 +154,14 @@ local eventFuncs = {
     end,
     ["UNIT_NAME_UPDATE"] = function(frame)
         updateName(frame, frame.unit);
-        if frame.guid then
-            guids[frame.guid] = nil;
-        end
-        frame.guid = UnitGUID(frame.unit);
-        if frame.guid then
-            guids[frame.guid] = frame;
+        if not frame.nonraid then
+            if frame.guid then
+                guids[frame.guid] = nil;
+            end
+            frame.guid = UnitGUID(frame.unit);
+            if frame.guid then
+                guids[frame.guid] = frame;
+            end
         end
     end,
     ["PLAYER_ROLES_ASSIGNED"] = function(frame)
@@ -161,29 +174,42 @@ local eventFuncs = {
         updateRaidMarker(frame, frame.displayed);
     end,
     ["PLAYER_REGEN_DISABLED"] = function(frame)
-        -- clear buff status on entering combat, should also use UnitAura to re-fill
-        frame.tankcd = {};
-        frame.alert = {};
-        frame.stacks = {};
-        frame.heal = {};
-        frame.buff1 = {};
+        if not frame.nonraid then
+            -- clear buff status on entering combat, should also use UnitAura to re-fill
+            frame.tankcd = {};
+            frame.alert = {};
+            frame.stacks = {};
+            frame.heal = {};
+            frame.buff1 = {};
+            frame.buff2 = {};
+            addon.SetAuras(frame.unit, frame.guid);
+        end
     end,
     ["UPDATE_ALL_BARS"] = function(frame)
-        updateRole(frame, frame.unit);
         updateVehicle(frame);
-        updateAggro(frame, frame.displayed);
-        updateName(frame, frame.unit);
-        updateReadyCheck(frame, frame.unit);
         updateRaidMarker(frame, frame.displayed);
-
-        if frame.guid then
-            guids[frame.guid] = nil;
+        if not frame.nonraid or frame.unit ~= "player" then
+            updateName(frame, frame.unit);
         end
-        frame.guid = UnitGUID(frame.unit);
-        if frame.guid then
-            guids[frame.guid] = frame;
+        if not frame.nonraid then
+            updateRole(frame, frame.unit);
+            updateAggro(frame, frame.displayed);
+            updateReadyCheck(frame, frame.unit);
+            if frame.guid then
+                guids[frame.guid] = nil;
+            end
+            frame.guid = UnitGUID(frame.unit);
+            if frame.guid then
+                guids[frame.guid] = frame;
+            end
+            frame.tankcd = {};
+            frame.alert = {};
+            frame.stacks = {};
+            frame.heal = {};
+            frame.buff1 = {};
+            frame.buff2 = {};
+            addon.SetAuras(frame.unit, frame.guid);
         end
-        -- TODO update initial aura state
     end,
 };
 eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
@@ -194,6 +220,9 @@ eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"];
 
 function addon.UnitEvent(self, event)
     return eventFuncs[event](self);