local class = nil;
local party = {};
local raid = {};
+local updaters = {};
local M = {};
OmaRaidFrame = M;
local function unitUpdate(frame)
-- there's no in/out of range event, have to check each frame
-- from FrameXML/CompactUnitFrame.lua
- local inRange, checked = UnitInRange(frame.displayed);
- if checked and not inRange then
- frame:SetAlpha(0.55);
- else
- frame:SetAlpha(1);
+ if frame.updating then
+ local inRange, checked = UnitInRange(frame.displayed);
+ if checked and not inRange then
+ frame:SetAlpha(0.55);
+ else
+ frame:SetAlpha(1);
+ end
+ CTimerAfter(0.25, updaters[frame]);
end
end
local function frameShow(frame)
registerEvents(frame);
registerUnitEvents(frame);
- frame:SetScript("OnUpdate", unitUpdate);
+ frame.updating = true;
+ CTimerAfter(0.25, updaters[frame]);
unitEvent(frame, "UPDATE_ALL_BARS");
end
local function frameHide(frame)
frame:UnregisterAllEvents();
- frame:SetScript("OnUpdate", nil);
+ frame.updating = nil;
end
local function showTooltip(secure)
- GameTooltip_SetDefaultAnchor(GameTooltip, secure);
- GameTooltip:SetUnit(secure:GetAttribute("unit"));
+ -- only show raid frame tooltips out of combat
+ if not InCombatLockdown() then
+ GameTooltip_SetDefaultAnchor(GameTooltip, secure);
+ GameTooltip:SetUnit(secure:GetAttribute("unit"));
+ end
end
local function hideTooltip(secure)
- GameTooltip:FadeOut();
+ if GameTooltip:IsOwned(secure) then GameTooltip:Hide() end
end
local function setupFrame(frame, secure, unit)
frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
frame.health:SetVertexColor(unpack(healthColor));
- frame.mana = frame:CreateTexture(nil, "BORDER");
- frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
- frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
- frame.mana:SetColorTexture(1, 1, 1);
- frame.mana:Hide();
frame.shield = frame:CreateTexture(nil, "BORDER");
frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
frame.text:SetFont(STANDARD_TEXT_FONT, 13);
frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
frame.text:Hide();
- frame.rez = frame:CreateTexture(nil, "OVERLAY");
- frame.rez:SetPoint("TOPLEFT", frame.background, "CENTER", -12, 12);
- frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12);
- frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
- frame.rez:Hide();
frame.ready = frame:CreateTexture(nil, "OVERLAY");
frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 14);
frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
frame:SetScript("OnEvent", unitEvent);
secure:SetScript("OnEnter", showTooltip);
secure:SetScript("OnLeave", hideTooltip);
+ -- set up periodic updates
+ updaters[frame] = function() return unitUpdate(frame) end
-- set attributes
secure:RegisterForClicks("AnyDown");
for attr, val in pairs(attributes) do
end
end
-local function updateTooltipFuncs()
- -- let MoveAnything hook these to anchor tooltip elsewhere
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
CFrame:RegisterEvent("PLAYER_LOGIN");
-CFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
CFrame:SetScript("OnEvent", function(self, event, addon)
if event == "PLAYER_REGEN_ENABLED" then
-- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat
-- couldn't hide the button
hideBlizzardRaidButton();
- elseif event == "PLAYER_ENTERING_WORLD" then
- CTimerAfter(0.01, updateTooltipFuncs);
elseif event == "PLAYER_LOGIN" then
OmaRFLoadChar();
hideBlizzardRaid();