local healthColor = Settings.HealthColor;
local shieldColor = Settings.ShieldColor;
local shieldhlColor = Settings.ShieldhlColor;
-local healpredColor = Settings.HealpredColor;
-local healabsorbColor = Settings.HealabsorbColor;
local width, height = Settings.Player.Width, Settings.Player.Height;
local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
-- placeholders with visible values when error happens
end
]=]
-function OmaUnitFrames.UpdatePlayerTooltips()
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
function OmaUnitFrames.InitializePlayer(parent)
attributes = Settings.Character.Clickheal;
frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
frame.shieldhl:Hide();
- frame.healpred = frame:CreateTexture(nil, "ARTWORK");
- frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
- frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
- frame.healpred:SetColorTexture(unpack(healpredColor));
- frame.healpred:Hide();
- frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
- frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
- frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
- frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
- frame.healabsorb:Hide();
frame.status = frame:CreateTexture(nil, "OVERLAY");
frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);