d093a7f - Remove heal prediction from regular unit frames
[wowui.git] / OmaUF / TargetFrame.lua
index 350f98e..9192038 100644 (file)
@@ -17,7 +17,6 @@ local bgColor = Settings.BgColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
-local healpredColor = Settings.HealpredColor;
 local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Target.Width, Settings.Target.Height;
 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
 local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Target.Width, Settings.Target.Height;
 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
@@ -116,11 +115,6 @@ function OmaUnitFrames.InitializeTarget(parent)
     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
     frame.shieldhl:Hide();
     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
     frame.shieldhl:Hide();
-    frame.healpred = frame:CreateTexture(nil, "ARTWORK");
-    frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
-    frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
-    frame.healpred:SetColorTexture(unpack(healpredColor));
-    frame.healpred:Hide();
     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
@@ -142,7 +136,7 @@ function OmaUnitFrames.InitializeTarget(parent)
     frame.leader:Hide();
     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
     frame.leader:Hide();
     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
-    frame.name.count = 9;
+    frame.name.count = 8;
     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");