-- Indicators.lua
local pairs, ipairs = pairs, ipairs;
+local floor = math.floor;
local GetTime = GetTime;
local UnitAura = UnitAura;
-local UnitIsPlayer = UnitIsPlayer;
+local CreateFrame = CreateFrame;
+local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
local CTimerAfter = C_Timer.After;
-local watchedAuras = {
- [53563] = "TOPRIGHT",
- [156910] = "TOPRIGHT",
- [200025] = "TOPRIGHT",
- [200654] = "BOTTOMLEFT",
-};
-local majorAuras = {
- ["Psychic Assault"] = true,
- ["Everburning Flames"] = true,
- ["Corrupt"] = true,
- ["Sleep Canister"] = true,
- ["Misery"] = true,
- ["Necrotic Embrace"] = true,
- ["Fulminating Pulse"] = true,
- ["Chilled Blood"] = true,
- ["Soulblight"] = true,
- ["Soulburst"] = true,
- ["Soulbomb"] = true,
- ["Aqua Bomb"] = true,
-};
+local Settings = OmaRFSettings;
+local majorAuras = Settings.MajorAuras;
+local watchedAuras = {};
local updaters = {};
-local positions = {"TOPRIGHT", "BOTTOMLEFT"};
+local updating = {};
local auraFilters = {"HELPFUL", "HARMFUL"};
--- TODO text
---[[local function remaining(expires, current)
- if expires == 0 then return "" end
+local M = {};
+OmaRFIndicators = M;
+M.Class = {};
+
+function M.SetupIndicators(frame, class)
+ frame.indBase = CreateFrame("Frame", nil, frame);
+ frame.indBase:SetAllPoints();
+ frame.indBase:Hide();
+ if M.Class[class] then
+ watchedAuras = M.Class[class].Auras;
+ frame.inds = M.Class[class].Setup(frame.indBase);
+ else
+ frame.inds = {};
+ end
+
+ frame.majorBase = CreateFrame("Frame", nil, frame);
+ frame.majorBase:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -10);
+ frame.majorBase:SetPoint("BOTTOMRIGHT");
+ frame.majors = {};
+ for i = 1,3 do
+ local tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
+ tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
+ if i == 1 then tex:SetPoint("TOPLEFT", frame.majorBase, "TOPLEFT");
+ else tex:SetPoint("TOPLEFT", frame.majors[i-1], "TOPRIGHT"); end
+ tex:SetWidth(20);
+ tex:SetHeight(20);
+ tex:Hide();
+ tex.text = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ tex.text:SetPoint("CENTER", tex, "BOTTOMRIGHT", -2, 2);
+ tex.text:Hide();
+ tex.stack = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ tex.stack:SetPoint("CENTER", tex, "TOPLEFT", 1, 0);
+ tex.stack:Hide();
+ tex.icon = true;
+ frame.majors[i] = tex;
+ end
+end
+
+local function remaining(text, expires, current)
+ if expires == 0 then
+ text:SetText("");
+ return false;
+ end
local remain = expires - current;
- if remain > 60 then
- return format("%dm", ceil(remain/60));
+ if remain > 8 then
+ text:SetText("");
+ else
+ text:SetText(floor(remain+0.5));
end
- return floor(remain+0.5);
-end]]
+ return true;
+end
---[[local function updateIndicators(frame, unit)
- if not frame:IsShown() then
- return;
- elseif not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then
- if frame.inds:IsShown() then frame.inds:Hide() end
+local function updateIndicators(frame)
+ local unit = frame.displayed;
+ if not frame:IsShown() or not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then
+ updating[frame] = nil;
return;
- elseif not frame.inds:IsShown() then
- frame.inds:Show();
end
+ local needUpdate = false;
local current = GetTime();
- for pos, ind in pairs(frame.inds) do
- if ind.expires ~= nil then
- if OmaRF.db.profile.indicators[pos].showText then
- ind.text:SetText(remaining(ind.expires, current));
- end
- else
- if ind.icon:IsShown() then ind.icon:Hide() end
- if ind.text:IsShown() then ind.text:Hide() end
+ for _, ind in pairs(frame.inds) do
+ if ind.text and ind.text.expires ~= nil then
+ needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate;
end
end
- for _, ind in ipairs(frame.majorInds) do
- if ind.expires ~= nil then
- ind.expireText:SetText(remaining(ind.expires, current));
- else
- if ind.icon:IsShown() then ind.icon:Hide() end
- if ind.expireText:IsShown() then ind.expireText:Hide() end
- if ind.stackText:IsShown() then ind.stackText:Hide() end
+ for _, ind in pairs(frame.majors) do
+ if ind.text and ind.text.expires ~= nil then
+ needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate;
end
end
-end]]
-
---local function showIndicator(ind, caster, expires, current, config)
-local function showIndicator(ind, caster)
- --if not config.mine or UnitIsPlayer(caster) then
- if UnitIsPlayer(caster) then
- --if config.showIcon and not ind:IsShown() then
- if not ind:IsShown() then
- ind:Show();
- end
- --ind.expires = expires;
- --[[if config.showText then
- ind.text:SetText(remaining(expires, current));
- if not ind.text:IsShown() then ind.text:Show() end
- end]]
+ if needUpdate then
+ CTimerAfter(0.16, updaters[frame]);
+ else
+ updating[frame] = nil;
end
end
-function OmaCheckIndicators(frame, unit)
- for _, pos in pairs(positions) do
- --ind.expires = nil;
- if frame.inds[pos]:IsShown() then frame.inds[pos]:Hide() end
+local function showInd(ind, expires, current, count, icon)
+ local needUpdate = false;
+ if ind.icon then
+ ind:SetTexture(icon);
end
- for i = 1,3 do
- --ind.expires = nil;
- if frame.major[1]:IsShown() then frame.major[1]:Hide() end
+ if ind.text then
+ needUpdate = remaining(ind.text, expires, current);
+ ind.text.expires = expires;
+ ind.text:Show();
+ end
+ if ind.stack and count > 1 then
+ ind.stack:SetText(count);
+ ind.stack:Show();
+ end
+ ind:Show();
+ return needUpdate;
+end
+
+local function hideInd(ind)
+ if ind.text then
+ ind.text.expires = nil;
+ ind.text:Hide();
end
- frame.showInds = false;
- frame.showMajors = false;
+ if ind.stack then ind.stack:Hide() end
+ ind:Hide();
+end
+function M.CheckIndicators(frame, unit)
+ for _, ind in pairs(frame.inds) do
+ hideInd(ind);
+ end
+ for _, ind in pairs(frame.majors) do
+ hideInd(ind);
+ end
local name, icon, count, expires, caster, id;
+ local showInds, showMajors, needUpdate = false, false, false;
local majorPos = 1;
+ local alert = false; -- color the whole bar
local current = GetTime();
for _, filter in ipairs(auraFilters) do
local i = 1;
name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter);
if not id then break end
local pos = watchedAuras[id] or watchedAuras[name];
- if pos then
- frame.showInds = true;
- if UnitIsPlayer(caster) and not frame.inds[pos]:IsShown() then
- frame.inds[pos]:Show();
- end
+ if pos and caster == "player" then
+ needUpdate = showInd(frame.inds[pos], expires, current, count, icon) or needUpdate;
+ showInds = true;
end
- if (majorAuras[id] or majorAuras[name]) and majorPos <= 3 then
- frame.major[majorPos]:SetTexture(icon);
- frame.major[majorPos]:Show();
- frame.showMajors = true;
+ local major = majorAuras[id] or majorAuras[name];
+ if major and majorPos <= 3 then
+ needUpdate = showInd(frame.majors[majorPos], expires, current, count, icon) or needUpdate;
+ if major.bar then alert = true end
+ showMajors = true;
majorPos = majorPos + 1;
end
i = i + 1;
end
end
- if frame.showInds then
- if not frame.inds:IsShown() then frame.inds:Show() end
- -- create a function for updating the indicator each second
- --[[local func = updaters[frame];
- if not func then
- func = function() updateIndicators(frame, unit) end;
- updaters[frame] = func;
+ if showInds or showMajors then
+ frame.indBase:Show();
+ frame.majorBase:Show();
+ if needUpdate and not updating[frame] then
+ updating[frame] = true; -- race?
+ -- create a function for updating the indicator
+ local func = updaters[frame];
+ if not func then
+ func = function() updateIndicators(frame) end;
+ updaters[frame] = func;
+ end
+ CTimerAfter(0.16, func);
end
- CTimerAfter(1, func);]]
- elseif frame.inds:IsShown() then
- frame.inds:Hide();
+ else
+ frame.indBase:Hide();
+ frame.majorBase:Hide();
end
- if frame.showMajors then
- if not frame.major:IsShown() then frame.major:Show() end
- elseif frame.major:IsShown() then
- frame.major:Hide();
- end
-end
+ return alert;
+end