frame:RegisterEvent("UNIT_PET");
frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
frame:RegisterEvent("GROUP_ROSTER_UPDATE");
+ frame:RegisterEvent("PLAYER_ENTERING_WORLD");
+ frame:RegisterEvent("READY_CHECK");
+ frame:RegisterEvent("READY_CHECK_CONFIRM");
+ frame:RegisterEvent("READY_CHECK_FINISHED");
registerEvents(frame);
frame:SetScript("OnUpdate", unitUpdate);
unitEvent(frame, "UPDATE_ALL_BARS", frame.displayed);
frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12);
frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
frame.rez:Hide();
+ frame.ready = frame:CreateTexture(nil, "OVERLAY");
+ frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 12);
+ frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 12, 0);
+ frame.ready:Hide();
-- set up indicators
setupIndicators(frame);
-- set scripts