local healthColor = Settings.HealthColor;
local shieldColor = Settings.ShieldColor;
local shieldhlColor = Settings.ShieldhlColor;
-local healabsorbColor = Settings.HealabsorbColor;
local width, height = Settings.Boss.Width, Settings.Boss.Height;
local anchorX, anchorY = Settings.Boss.AnchorX, Settings.Boss.AnchorY;
-- placeholders with visible values when error happens
GameTooltip:FadeOut();
end
-function OmaUnitFrames.UpdateBossTooltips()
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
local function bossEvent(self)
-- INSTANCE_ENCOUNTER_ENGAGE_UNIT only
for unit, frame in pairs(self.frames) do
frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
frame.shieldhl:Hide();
- frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
- frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
- frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
- frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
- frame.healabsorb:Hide();
frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
frame.name.count = 10;