if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end
if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
+ if frame.boss then frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") end
if frame.raid then
frame:RegisterEvent("PLAYER_REGEN_DISABLED");
frame:RegisterEvent("READY_CHECK");
frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
- if frame.unit == "focus" or frame.unit == "target" then
+ if frame.unit == "focus" or frame.unit == "target" or frame.boss then
frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed);
end
if frame.raid or frame.unit ~= "player" then
if not frame.raid then
if UnitIsEnemy("player", unit) then
frame.health:SetVertexColor(1, 0, 0);
- else
+ elseif UnitIsPlayer(unit) then
frame.health:SetVertexColor(color.r, color.g, color.b);
+ else
+ frame.health:SetVertexColor(0, 1, 0);
end
else
frame.name:SetVertexColor(color.r, color.g, color.b);
eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["INSTANCE_ENCOUNTER_ENGAGE_UNIT"] = eventFuncs["UPDATE_ALL_BARS"];
eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"];
function addon.UnitEvent(self, event)