-local function setupIndicators(frame)
- frame.inds = CreateFrame("Frame", nil, frame);
- frame.inds:SetAllPoints();
- for _, pos in pairs(positions) do
- frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY");
- frame.inds[pos]:SetPoint(pos, frame.inds, pos);
- frame.inds[pos]:SetWidth(indSize);
- frame.inds[pos]:SetHeight(indSize);
- frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb");
- end
-end
-
-local function setupFrame(frame, secure, unit)
- -- create visuals
- secure:SetWidth(width+2);
- frame:SetWidth(width+2);
- frame.base = frame:CreateTexture(nil, "BACKGROUND");
- frame.base:SetAllPoints();
- frame.base:SetColorTexture(0, 0, 0);
- frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
- frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
- frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
- frame.background:SetColorTexture(unpack(bgColor));
- frame.health = CreateFrame("StatusBar", nil, frame);
- frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
- frame.health:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
- frame.health.bar = frame.health:CreateTexture(nil, "ARTWORK");
- frame.health.bar:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
- frame.health:SetStatusBarTexture(frame.health.bar);
- frame.health:SetStatusBarColor(unpack(healthColor));
- frame.health.color = healthColor;
- frame.shield = frame.health:CreateTexture(nil, "ARTWORK");
- frame.shield:SetPoint("TOPLEFT", frame.health.bar, "TOPRIGHT");
- frame.shield:SetPoint("BOTTOMLEFT", frame.health.bar, "BOTTOMRIGHT");
- frame.shield:SetColorTexture(unpack(shieldColor));
- frame.shield:Hide();
- frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
- frame.shieldhl:SetPoint("TOPLEFT", frame.shield, "TOPRIGHT", -1, 0);
- frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.shield, "BOTTOMRIGHT", 1, 0);
- frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
- frame.shieldhl:Hide();
- frame.healpred = frame.health:CreateTexture(nil, "ARTWORK", nil, 1);
- frame.healpred:SetPoint("TOPLEFT", frame.health.bar, "TOPRIGHT");
- frame.healpred:SetPoint("BOTTOMLEFT", frame.health.bar, "BOTTOMRIGHT");
- frame.healpred:SetColorTexture(unpack(healpredColor));
- frame.healpred:Hide();
- frame.healabsorb = frame.health:CreateTexture(nil, "ARTWORK", nil, 1);
- frame.healabsorb:SetPoint("TOPRIGHT", frame.health.bar, "TOPRIGHT");
- frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health.bar, "BOTTOMRIGHT");
- frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
- frame.healabsorb:Hide();
- frame.mana = CreateFrame("StatusBar", nil, frame);
- frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
- frame.mana:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
- frame.mana.bar = frame.mana:CreateTexture(nil, "ARTWORK");
- frame.mana.bar:SetColorTexture(1, 1, 1);
- frame.mana:SetStatusBarTexture(frame.mana.bar);
- frame.name = frame.health:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.name:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
- local name = UnitName(unit);
- frame.name:SetText(name and ssub(name, 1, 6) or "");
- frame.text = frame.health:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.text:SetFont(STANDARD_TEXT_FONT, 13);
- frame.text:SetPoint("CENTER", frame.background, "CENTER");
- frame.text:Hide();
- setupIndicators(frame);
- -- set attributes
- secure:RegisterForClicks("AnyDown");
- secure:SetAttribute("type1", "spell"); -- left click
- secure:SetAttribute("type2", "spell"); -- right click
- secure:SetAttribute("shift-type1", "spell"); -- shift left click
- secure:SetAttribute("shift-type2", "spell"); -- shift right click
- secure:SetAttribute("ctrl-type1", "spell"); -- ctrl left click
- secure:SetAttribute("alt-type2", "spell"); -- alt right click
- secure:SetAttribute("alt-shift-type1", "spell"); -- alt+shift left click
- secure:SetAttribute("alt-shift-type2", "spell"); -- alt+shift right click
- secure:SetAttribute("spell1", "Holy Light");
- secure:SetAttribute("spell2", "Bestow Faith");
- secure:SetAttribute("shift-spell1", "Flash of Light");
- secure:SetAttribute("shift-spell2", "Light of the Martyr");
- secure:SetAttribute("ctrl-spell1", "Cleanse");
- secure:SetAttribute("alt-spell2", "Lay on Hands");
- secure:SetAttribute("alt-shift-spell1", "Beacon of Light");
- secure:SetAttribute("alt-shift-spell2", "Beacon of Faith");
- -- rest give target and menu
- secure:SetAttribute("*type1", "target");
- secure:SetAttribute("*type2", "togglemenu");
-end
-
-local function initializeParty()
- local secure = CreateFrame("Button", "OmaPartySecure0", CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaParty0", CFrame);
- local unit = "player";
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
- secure:SetHeight(height+2);
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
- frame:SetHeight(height+2);
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
- party[0] = {secure=secure, frame=frame};
- for i = 1,4 do
- local secure = CreateFrame("Button", "OmaPartySecure"..i, CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaParty"..i, CFrame);
- local unit = "party"..i;
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
- secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT");
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
- frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT");
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterUnitWatch(secure);
- party[i] = {secure=secure, frame=frame};
- end
-end
-
-local function initializeRaid()
- local secure = CreateFrame("Button", "OmaRaidSecure1", CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaRaid1", CFrame);
- local unit = "raid1";
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
- secure:SetHeight(height+2);
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
- frame:SetHeight(height+2);
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterUnitWatch(secure);
- raid[1] = {secure=secure, frame=frame};
- for y = 1,7 do
- local i = y*5+1;
- local secure = CreateFrame("Button", "OmaRaidSecure"..i, CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaRaid"..i, CFrame);
- local unit = "raid"..i;
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
- secure:SetHeight(height+2);
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
- frame:SetHeight(height+2);
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterUnitWatch(secure);
- raid[i] = {secure=secure, frame=frame};
- end
- for y = 0,7 do
- for x = 1,4 do
- local i = y*5+x+1;
- local secure = CreateFrame("Button", "OmaRaidSecure"..i, CFrame, "SecureUnitButtonTemplate");
- local frame = CreateFrame("Frame", "OmaRaid"..i, CFrame);
- local unit = "raid"..i;
- secure:SetAttribute("unit", unit);
- secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
- secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT");
- frame.unit = unit;
- frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
- frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT");
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
- setupFrame(frame, secure, unit);
- RegisterUnitWatch(secure);
- raid[i] = {secure=secure, frame=frame};
- end
- end
-end
-