+ frame.inds[pos]:Hide();
+ end
+ frame.major = CreateFrame("Frame", nil, frame);
+ frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4);
+ frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT");
+ for i = 1,3 do
+ frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY");
+ if i == 1 then
+ frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT");
+ else
+ frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPLEFT");
+ end
+ frame.major[i]:SetWidth(indSize*2);
+ frame.major[i]:SetHeight(indSize*2);
+ frame.major[i]:Hide();