aa489f6 - Remove unused MoveAnything compatibility code
[wowui.git] / OmaUF / BossFrames.lua
index 1b607ca..3e74dec 100644 (file)
@@ -17,7 +17,6 @@ local bgColor = Settings.BgColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
-local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Boss.Width, Settings.Boss.Height;
 local anchorX, anchorY = Settings.Boss.AnchorX, Settings.Boss.AnchorY;
 -- placeholders with visible values when error happens
 local width, height = Settings.Boss.Width, Settings.Boss.Height;
 local anchorX, anchorY = Settings.Boss.AnchorX, Settings.Boss.AnchorY;
 -- placeholders with visible values when error happens
@@ -50,11 +49,6 @@ local function hideTooltip(secure)
     GameTooltip:FadeOut();
 end
 
     GameTooltip:FadeOut();
 end
 
-function OmaUnitFrames.UpdateBossTooltips()
-    GameTooltip = _G["GameTooltip"];
-    GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
 local function bossEvent(self)
     -- INSTANCE_ENCOUNTER_ENGAGE_UNIT only
     for unit, frame in pairs(self.frames) do
 local function bossEvent(self)
     -- INSTANCE_ENCOUNTER_ENGAGE_UNIT only
     for unit, frame in pairs(self.frames) do
@@ -123,11 +117,6 @@ local function createFrame(framename, securename, parent, unit, anchorX, anchorY
     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
     frame.shieldhl:Hide();
     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
     frame.shieldhl:Hide();
-    frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
-    frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
-    frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
-    frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
-    frame.healabsorb:Hide();
     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
     frame.name.count = 10;
     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
     frame.name.count = 10;