--[266209] = {bar=false}, -- Wicked Frenzy
--[258323] = {bar=false}, -- Infected Wound
--[262513] = {bar=false}, -- Azerite Heartseeker
+ [287280] = {1, "buff1"}, -- Glimmer of Light
+ -- Tank defensives
+ [6940] = {1, "tankcd"}, -- Blessing of Sacrifice
+ [33206] = {1, "tankcd"}, -- Pain Suppression
+ [47788] = {1, "tankcd"}, -- Guardian Spirit
+ [102342] = {1, "tankcd"}, -- Ironbark
+ [116849] = {1, "tankcd"}, -- Life Cocoon
+ [196555] = {1, "tankcd"}, -- Netherwalk
+ -- M+
+ [209858] = {1, "stacks"}, -- Necrotic Wound (M+)
-- Uldir
- [265264] = 2, -- Void Lash (Zek'voz)
+ [265264] = {2, "alert"}, -- Void Lash (Zek'voz)
-- Battle of Dazar'alor
- [285213] = 1, -- Caress of Death (Rastakhan)
+ [285213] = {1, "alert"}, -- Caress of Death (Rastakhan)
+ [288415] = {1, "alert"}, -- Caress of Death in Death realm (Rastakhan)
+ [285195] = {8, "stacks"}, -- Deathly Withering (Rastakhan)
+ [286646] = {1, "heal"}, -- Gigavolt Charge (Mekkatorque)
+ [287891] = {1, "stacks"}, -- Sheep Shrapnel (Mekkatorque)
+ [287993] = {1, "stacks"}, -- Chilling Touch (Jaina)
+ [283507] = {1, "heal"}, -- Volatile Charge (Opulence)
+ [287648] = {1, "heal"}, -- Volatile Charge (Opulence)
+ [284556] = {1, "stacks"}, -- Shadow-Touched (Opulence)
+ [287072] = {1, "heal"}, -- Liquid Gold (Opulence)
+ [284781] = {1, "heal"}, -- Grievous Axe (Rastakhan)
+ [290955] = {1, "heal"}, -- Grievous Axe (Rastakhan)
+ --[284663] = {1, "alert"}, -- Bwonsamdi's Wrath (Conclave)
+ -- Crucible of Storms
+ [282566] = {1, "stacks"}, -- Promises of Power (Restless Cabal)
+ [282738] = {1, "alert"}, -- Embrace of the Void (Restless Cabal)
+ [285652] = {1, "alert"}, -- Insatiable Torment (Uu'nat)
+ [285367] = {2, "stacks"}, -- Piercing Gaze of N'Zoth (Uu'nat)
+ [284733] = {1, "alert"}, -- Embrace of the Void (Uu'nat)
+ [285685] = {1, "alert"}, -- Gift of N'Zoth: Lunacy (Uu'nat)
+ -- The Eternal Palace
+ [292127] = {1, "alert"}, -- Darkest Depths (Underwater)
+ [298569] = {1, "stacks"}, -- Drained Soul (Queen Azshara)
+ [297586] = {1, "alert"}, -- Suffering (Queen's Court)
+ [294711] = {5, "heal"}, -- Frost (Sivara)
+ [294715] = {5, "heal"}, -- Toxic (Sivara)
+ [296693] = {1, "stacks"}, -- Waterlogged (Ashvane)
};
+local playerGuid = nil;
local auraEvents = {};
-auraEvents.SPELL_AURA_APPLIED = function(frame, id, _, _, _, amount)
- if amount == nil or amount >= watchedAuras[id] then
- frame.alert[id] = true;
+auraEvents.SPELL_AURA_APPLIED = function(frame, id, source, _, _, atype, amount)
+ if (amount == nil and watchedAuras[id][1] == 1) or (amount ~= nil and amount >= watchedAuras[id][1]) then
+ amount = amount or 1;
+ if atype == "BUFF" and source == playerGuid then
+ frame[watchedAuras[id][2]][id] = amount;
+ elseif atype == "DEBUFF" then
+ frame[watchedAuras[id][2]][id] = amount;
+ end
end
end
auraEvents.SPELL_AURA_APPLIED_DOSE = auraEvents.SPELL_AURA_APPLIED;
auraEvents.SPELL_AURA_REFRESH = auraEvents.SPELL_AURA_APPLIED;
-auraEvents.SPELL_AURA_REMOVED = function(frame, id, _, _, _, amount)
+auraEvents.SPELL_AURA_REMOVED = function(frame, id, source, _, _, atype, amount)
if amount == nil or amount == 0 then
- frame.alert[id] = nil;
+ if atype == "BUFF" and source == playerGuid then
+ frame[watchedAuras[id][2]][id] = nil;
+ elseif atype == "DEBUFF" then
+ frame[watchedAuras[id][2]][id] = nil;
+ end
end
end
auraEvents.SPELL_AURA_REMOVED_DOSE = auraEvents.SPELL_AURA_REMOVED;
-auraEvents.SPELL_AURA_BROKEN = function(frame, id)
- return auraEvents.SPELL_AURA_REMOVED(frame, id, nil, nil, nil, 0);
+auraEvents.SPELL_AURA_BROKEN = function(frame, id, source)
+ return auraEvents.SPELL_AURA_REMOVED(frame, id, source, nil, nil, nil, 0);
end
auraEvents.SPELL_AURA_BROKEN_SPELL = auraEvents.SPELL_AURA_BROKEN;
local counter = 0;
-local function clog(ts, event, _, _, _, _, _, dest, _, flags, _, spellid, ...)
+local function clog(ts, event, _, source, _, _, _, dest, _, flags, _, spellid, ...)
if auraEvents[event] and watchedAuras[spellid] and guids[dest] then
- auraEvents[event](guids[dest], spellid, ...);
+ auraEvents[event](guids[dest], spellid, source, ...);
end
end
addon.Events.Clog = clog;
local frame = CreateFrame("Frame");
frame:Hide();
frame:SetScript("OnEvent", function()
+ playerGuid = UnitGUID("player");
frame:UnregisterAllEvents();
frame:SetScript("OnEvent", function()
return clog(CombatLogGetCurrentEventInfo());