-local UnitIsPlayer = UnitIsPlayer;
-local UnitIsConnected = UnitIsConnected;
-local UnitIsDeadOrGhost = UnitIsDeadOrGhost;
-local CompactRaidFrameContainer_ApplyToFrames = CompactRaidFrameContainer_ApplyToFrames;
-local format = string.format;
-local unpack = unpack;
-local floor = floor;
-local ceil = ceil;
-
--- update current auras
-hooksecurefunc("CompactUnitFrame_UpdateAuras", function(frame)
- local frameName = frame:GetName();
- if f[frameName] then
- for _, ind in pairs(f[frameName]) do ind.expires = nil end
- for _, ind in ipairs(majorFrames[frameName]) do ind.expires = nil end
-
- local name, icon, count, expires, caster, id;
- local unit = frame.displayedUnit;
- local majorI = 1;
- for _, filter in ipairs(auraFilters) do
- local i = 1;
- while true do
- name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter);
- if not id then break end
- local pos = watchedAuras[id] or watchedAuras[name];
- if pos then
- local ind = f[frameName][pos];
- local config = OmaRF.db.profile.indicators[pos];
- if not config.mine or UnitIsPlayer(caster) then
- if config.useDefaultIcon then
- ind.icon:SetTexture(DEFAULT_ICON);
- else
- ind.icon:SetTexture(icon);
- end
- ind.expires = expires;
- end
- end
-
- if (majorAuras[id] or majorAuras[name]) and majorI <= majorMax then
- local ind = majorFrames[frameName][majorI];
- ind.icon:SetTexture(icon);
- ind.expires = expires;
- if count > 1 then
- ind.stackText:SetText(count);
- end
- majorI = majorI + 1;
- end
- i = i + 1;
- end
- end
+local CreateFrame = CreateFrame;
+local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
+local CTimerAfter = C_Timer.After;
+
+local Settings = OmaRFSettings;
+local majorAuras = Settings.MajorAuras;
+local watchedAuras = {};
+
+local updaters = {};
+local updating = {};
+
+local M = {};
+OmaRFIndicators = M;
+M.Class = {};
+
+function M.SetupIndicators(frame, class)
+ frame.indBase = CreateFrame("Frame", nil, frame);
+ frame.indBase:SetAllPoints();
+ frame.indBase:Hide();
+ if M.Class[class] then
+ watchedAuras = M.Class[class].Auras;
+ frame.inds = M.Class[class].Setup(frame.indBase);
+ else
+ frame.inds = {};