local function updateName(frame, unit)
local name = UnitName(unit);
if not name then return end
frame.name:SetText(ssub(name, 1, frame.name.count));
end
local function updateName(frame, unit)
local name = UnitName(unit);
if not name then return end
frame.name:SetText(ssub(name, 1, frame.name.count));
end