["Gazden"] = {1, 2, 3, 4,},
["Gedran"] = {1, 2, 3, 4,},
["Iled"] = {1, 2, 3, 4,},
+ ["Gilden"] = {1, 2, 3, 4,},
},
};
end
local function updateGlow(button, slot)
- local stype, id, _ = GetActionInfo(slot);
+ local stype, id = GetActionInfo(slot);
if stype == "spell" and IsSpellOverlayed(id) then
button.glow:Show();
elseif stype == "macro" then
- local _, _, macroid = GetMacroSpell(id);
+ local macroid = GetMacroSpell(id);
if macroid and IsSpellOverlayed(macroid) then
button.glow:Show();
else
end
local function startGlow(button, slot, spell)
- local stype, id, _ = GetActionInfo(slot);
+ local stype, id = GetActionInfo(slot);
if stype == "spell" and id == spell then
button.glow:Show();
elseif stype == "macro" then
- local _, _, macroid = GetMacroSpell(id);
+ local macroid = GetMacroSpell(id);
if macroid and macroid == spell then
button.glow:Show();
end
end
local function stopGlow(button, slot, spell)
- local stype, id, _ = GetActionInfo(slot);
+ local stype, id = GetActionInfo(slot);
if stype == "spell" and id == spell then
button.glow:Hide();
elseif stype == "macro" then
- local _, _, macroid = GetMacroSpell(id);
+ local macroid = GetMacroSpell(id);
if macroid and macroid == spell then
button.glow:Hide();
end