-- ExpBar.lua
-if true then return end
local _;
local min = math.min;
local IsResting = IsResting;
local UnitXP, UnitXPMax, GetXPExhaustion = UnitXP, UnitXPMax, GetXPExhaustion;
local CTimerAfter = C_Timer.After;
-local ExhaustionToolTipText = ExhaustionToolTipText;
-local GameTooltip = nil;
local width = 300;
local running = false;
-local frame = CreateFrame("Frame", "OmaExpBar", UIParent);
+local frame = CreateFrame("Frame", "OmaArtifactBar", UIParent);
local function expBar()
- frame:SetPoint("CENTER");
+ frame:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 8);
frame:SetWidth(width);
- frame:SetHeight(10);
+ frame:SetHeight(8);
frame.base = frame:CreateTexture(nil, "BACKGROUND");
frame.base:SetAllPoints();
frame.base:SetColorTexture(0, 0, 0, 0.5);
frame:SetScript("OnLeave", function(frame) frame.text:Hide(); end);
end
-frame:RegisterEvent("PLAYER_LOGIN");
frame:SetScript("OnEvent", function(self, event)
- if event == "PLAYER_LOGIN" then
- GameTooltip = _G["GameTooltip"];
- if UnitLevel("player") < 120 and not IsXPUserDisabled() then
- return expBar();
- end
+ if UnitLevel("player") < 120 and not IsXPUserDisabled() then
+ return expBar();
end
end);
+frame:RegisterEvent("PLAYER_LOGIN");