auraFilter = "PLAYER HELPFUL",
x = 570,
y = 530,
- width = 80,
- height = 80,
+ width = 40,
+ height = 40,
},
{
unit = "player",
["Vildan"] = {
{
unit = "target",
- spec = 3, -- Retribution
- auras = {"Judgment"},
- auraFilter = "PLAYER HARMFUL",
+ auras = {"Bursting With Pride"},
+ auraFilter = "HELPFUL",
x = 570, -- placed over Innervate frame
y = 440,
width = 80,
},
{
unit = "player",
- spec = 3, -- Retribution
auras = {"Divine Purpose"},
auraFilter = "PLAYER HELPFUL",
x = 570,
y = 530,
- width = 80,
- height = 80,
+ width = 40,
+ height = 40,
},
{
unit = "player",
width = 80,
height = 80,
},
+ {
+ unit = "player",
+ auras = {"Seraphim", "Righteous Verdict"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 570,
+ y = 480,
+ width = 40,
+ height = 40,
+ },
{
unit = "player",
auras = {"Divine Shield"},
width = 80,
height = 80,
},
+ {
+ unit = "player",
+ auras = {"Devotion Aura"},
+ auraFilter = "HELPFUL",
+ invert = true,
+ x = 720,
+ y = 440,
+ width = 60,
+ height = 60,
+ },
+ },
+ ["Gilden"] = {
+ {
+ unit = "target",
+ auras = {"Shadow Word: Pain", "Purge the Wicked"},
+ auraFilter = "PLAYER HARMFUL",
+ x = 660,
+ y = 440,
+ width = 60,
+ height = 60,
+ },
+ {
+ unit = "player",
+ auras = {"Power Word: Fortitude"},
+ auraFilter = "HELPFUL",
+ invert = true,
+ x = 720,
+ y = 440,
+ width = 60,
+ height = 60,
+ },
+ {
+ unit = "player",
+ auras = {"Overcharge Mana"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 720,
+ y = 440,
+ width = 60,
+ height = 60,
+ },
},
["Gedren"] = {
{
width = 40,
height = 40,
},
+ {
+ unit = "player",
+ auras = {"Unleash Life"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 740,
+ y = 440,
+ width = 40,
+ height = 40,
+ },
+ },
+ ["Gran"] = {
+ {
+ unit = "player",
+ auras = {"Tidal Waves"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 660,
+ y = 440,
+ width = 40,
+ height = 40,
+ },
+ {
+ unit = "player",
+ auras = {"Healing Rain"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 700,
+ y = 440,
+ width = 40,
+ height = 40,
+ },
+ {
+ unit = "player",
+ auras = {"Unleash Life"},
+ auraFilter = "PLAYER HELPFUL",
+ x = 740,
+ y = 440,
+ width = 40,
+ height = 40,
+ },
+ },
+ ["Gedrin"] = {
+ {
+ unit = "pet",
+ auras = {"Frenzy"},
+ auraFilter = "HELPFUL",
+ x = 660,
+ y = 440,
+ width = 40,
+ height = 40,
+ },
},
},
};
local settings = {
{
unit = "player",
- auras = {"Innervate"},
+ auras = {"Innervate", "Gift of the Titans", "Power Infusion"},
auraFilter = "HELPFUL",
x = 570,
y = 440,
width = 80,
height = 80,
},
+ {
+ unit = "player",
+ auras = {"Ineffable Truth"},
+ auraFilter = "HELPFUL",
+ x = 570,
+ y = 440,
+ width = 40,
+ height = 40,
+ },
{
unit = "player",
auras = {
"Delusions", "Entropic Blast", "Necrotic Embrace", "Flametouched", "Shadowtouched",
"Blazing Eruption", "Shattering Scream", "Consuming Hunger", "Unstable Soul",
- "Time Bomb", "Broken Shard", "Demolished", "Fetid Rot",
+ "Time Bomb", "Broken Shard", "Demolished", "Fetid Rot", "Roiling Deceit",
+ "Putrid Blood", "Endemic Virus", "Lingering Infection", "Gigavolt Charge",
+ "Crackling Lightning", "Storm's Wail", "Death's Door", "Deathly Withering",
+ "Chilling Touch", "Volatile Charge", "Liquid Gold", "Drained Soul", "Evoke Anguish",
+ "Ancient Curse", "Corrosion", "Debilitating Spit", "Tasty Morsel", "Encroaching Shadows",
+ "Corrupted Existence", "Madness Bomb", "Crimson Chorus", "Essence Sap", "Bloodlight",
+ "Arcane Vulnerability", "Wicked Laceration", "Withering Touch"
},
auraFilter = "HARMFUL",
x = 660,
width = 80,
height = 80,
},
+ {
+ unit = "player",
+ auras = {
+ "Adaptive Membrane", "Gluttonous Miasma"
+ },
+ auraFilter = "HARMFUL",
+ x = 660,
+ y = 780,
+ width = 160,
+ height = 160,
+ },
};
local frames = {};
name, icon, count, _, duration, expires = UnitAura(unit, i, auraFilter);
if not name then break end
-- possible improvement to add spellID as an option
- if frame.auras[name] then
+ if frame.auras[name] and not frame.invert then
if count > 1 then
frame.stack:SetText(count);
frame.stack:Show();
frame.icon:SetTexture(icon);
frame:Show();
return;
+ elseif frame.auras[name] and frame.invert then
+ frame.icon:SetTexture(icon);
+ frame:Hide();
+ return;
end
i = i + 1;
end
+ if frame.invert then
+ frame:Show(); -- not functional without first hiding once to get SetTexture
+ return;
+ end
end
frame:Hide();
end
end
frame.auraFilter = config.auraFilter;
frame.totems = config.totems;
+ frame.invert = config.invert;
frame:Hide();
frame.base = frame:CreateTexture(nil, "BACKGROUND");
frame.base:SetAllPoints();
frame.icon:SetPoint("BOTTOMRIGHT", frame.base, "BOTTOMRIGHT", -1, 1);
frame.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93);
frame.stack = frame:CreateFontString(nil, "OVERLAY", "NumberFontNormalLarge");
+ frame.stack:SetFont(STANDARD_TEXT_FONT, 26, "OUTLINE");
frame.stack:SetPoint("TOPLEFT");
frame.stack:Hide();
frame.cd = CreateFrame("Cooldown", name.."CD", frame, "CooldownFrameTemplate");