local _;
local min = math.min;
local IsResting = IsResting;
local UnitXP, UnitXPMax, GetXPExhaustion = UnitXP, UnitXPMax, GetXPExhaustion;
local CTimerAfter = C_Timer.After;
local _;
local min = math.min;
local IsResting = IsResting;
local UnitXP, UnitXPMax, GetXPExhaustion = UnitXP, UnitXPMax, GetXPExhaustion;
local CTimerAfter = C_Timer.After;
frame.base = frame:CreateTexture(nil, "BACKGROUND");
frame.base:SetAllPoints();
frame.base:SetColorTexture(0, 0, 0, 0.5);
frame.base = frame:CreateTexture(nil, "BACKGROUND");
frame.base:SetAllPoints();
frame.base:SetColorTexture(0, 0, 0, 0.5);